j.foucher 886245cc61 v0.16.0 — ThemedMessageBox replacing native MessageBox everywhere
The Win32 MessageBox uses the system white-on-gray look that clashes
with the launcher's dark theme (jarring transition every time we
confirm a cancel, show an error, etc.). Replaced with a custom WPF
dialog that:

- Drops in : same Show(message, title, button, icon, default) API as
  System.Windows.MessageBox, returns the same MessageBoxResult.
- Looks native to the launcher : dark Brush.Bg.Window background,
  Brush.Border outline, Brush.Text.Primary content, AccentButton for
  the default action and SecondaryButton for the others.
- Iconography by emoji + colour code :  red (Error), ⚠ amber (Warning),
   neutral (Question), ℹ blue (Information). Mapped from MessageBoxImage.
- Buttons localised via Strings.ActionOk / ActionYes / ActionNo /
  ActionCancel — works in fr/en/zh/th/ar like the rest of the UI.
- Owner = currently active window (falls back to MainWindow then
  CenterScreen) so it positions correctly even from a child dialog.
- Esc resolves to Cancel/No matching MessageBox semantics.

The 21 MessageBox.Show call sites across MainViewModel, SettingsViewModel,
LicenseDetailsDialog and MainWindow now use ThemedMessageBox.Show with
no signature change — full grep replace + tiny `using` adjustments.

Versions bumped to 0.16.0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 10:46:53 +02:00

PS_Launcher

Launcher Windows pour l'application UE5 PROSERVE : gère plusieurs versions cohabitantes, téléchargement et installation de nouvelles versions depuis un serveur, validation de license, release notes.

Composants

  • src/ — Solution C# / .NET 8 / WPF (Visual Studio 2022 + SDK .NET 8 requis)
    • PSLauncher.App : UI WPF (style Epic Games Launcher)
    • PSLauncher.Core : services (Manifest, Download, Install, Process…)
    • PSLauncher.Models : DTOs partagés
  • server/ — Code serveur PHP 8 (à déployer sous www/PS_Launcher/ sur OVH mutualisé)

Démarrage rapide (dev)

dotnet build PS_Launcher.sln
dotnet run --project src/PSLauncher.App

Pour produire un binaire autonome distribuable (un seul .exe ~70 Mo) :

dotnet publish src/PSLauncher.App -c Release
# Sortie : src/PSLauncher.App/bin/Release/net8.0-windows/win-x64/publish/PSLauncher.exe

Configuration locale

Le launcher écrit sa config dans %LocalAppData%\PSLauncher\config.json au premier lancement. Édite serverBaseUrl pour pointer vers ton serveur :

{
  "serverBaseUrl": "https://ton-domaine.com/PS_Launcher/api",
  "installRoot": "C:\\ASTERION\\GIT\\PS_Launcher\\ASTERION_VR"
}

État (roadmap)

  • v0.1 — Scan + lancement de versions installées
  • v0.2 — Manifest distant, download ZIP, install cohabitante, release notes Markdown
  • v0.3 — Reprise (HTTP Range), retry Polly, state.json
  • v0.4 — License (MySQL + Ed25519 + DPAPI)
  • v0.5 — Settings, suppression manuelle versions, toasts
  • v1.0 — Auto-update launcher, MSI installer

Voir le plan détaillé pour la roadmap complète.

Licence / interne

Repo interne ASTERION. Ne pas distribuer.

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