j.foucher 6128f7d220 UI: featured hero card, vivid status colors, themed Markdown render
Featured version
----------------
The highest installed version (or highest remote if none installed) now
gets a large hero card at the top of the window: 32px Proserve title,
oversized colored status pill, and a much bigger primary action button
(LANCER / INSTALLER 56px padding). All other versions move below into a
"AUTRES VERSIONS" section with a horizontal divider, displayed as the
existing compact rows.

MainViewModel exposes FeaturedVersion + OtherVersions instead of one
flat Versions collection.

Vivid status colors
-------------------
Card backgrounds were too close (dark gray vs slightly bluer dark gray).
New scheme:
- Installed: card stays dark gray, but a 4px green strip on the left and
  a vivid green "● Installée" pill make it unmistakable.
- Available remote-only: distinct dark blue card + vivid blue strip + blue
  "○ Disponible" pill.
- Busy: amber strip + amber pill, amber progress bar.

Brushes added to Theme.xaml: Brush.Status.Installed (#16A34A),
Brush.Status.Available (#3B82F6), Brush.Status.Busy (#F59E0B), each with
a matching very-dark-tint *Bg variant for card backgrounds.

Markdown theming
----------------
Release notes dialogs were unreadable (white background, near-white text).
Markdig.Wpf produces a FlowDocument with default white bg / black fg
regardless of the host control. Added MarkdownTheming.BuildThemedDocument
which renders the Markdown then walks all blocks/inlines to apply the
launcher's dark palette (Brush.Bg.Card transparent, Brush.Text.Primary
foreground, Brush.Accent links). Both UpdateAvailableDialog and
ReleaseNotesViewerDialog use this helper.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-01 09:50:51 +02:00

PS_Launcher

Launcher Windows pour l'application UE5 PROSERVE : gère plusieurs versions cohabitantes, téléchargement et installation de nouvelles versions depuis un serveur, validation de license, release notes.

Composants

  • src/ — Solution C# / .NET 8 / WPF (Visual Studio 2022 + SDK .NET 8 requis)
    • PSLauncher.App : UI WPF (style Epic Games Launcher)
    • PSLauncher.Core : services (Manifest, Download, Install, Process…)
    • PSLauncher.Models : DTOs partagés
  • server/ — Code serveur PHP 8 (à déployer sous www/PS_Launcher/ sur OVH mutualisé)

Démarrage rapide (dev)

dotnet build PS_Launcher.sln
dotnet run --project src/PSLauncher.App

Pour produire un binaire autonome distribuable (un seul .exe ~70 Mo) :

dotnet publish src/PSLauncher.App -c Release
# Sortie : src/PSLauncher.App/bin/Release/net8.0-windows/win-x64/publish/PSLauncher.exe

Configuration locale

Le launcher écrit sa config dans %LocalAppData%\PSLauncher\config.json au premier lancement. Édite serverBaseUrl pour pointer vers ton serveur :

{
  "serverBaseUrl": "https://ton-domaine.com/PS_Launcher/api",
  "installRoot": "C:\\ASTERION\\GIT\\PS_Launcher\\ASTERION_VR"
}

État (roadmap)

  • v0.1 — Scan + lancement de versions installées
  • v0.2 — Manifest distant, download ZIP, install cohabitante, release notes Markdown
  • v0.3 — Reprise (HTTP Range), retry Polly, state.json
  • v0.4 — License (MySQL + Ed25519 + DPAPI)
  • v0.5 — Settings, suppression manuelle versions, toasts
  • v1.0 — Auto-update launcher, MSI installer

Voir le plan détaillé pour la roadmap complète.

Licence / interne

Repo interne ASTERION. Ne pas distribuer.

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