60358a6cf522bef518614c55ce1f95581cbb3009
New row between top bar and content showing pill-shaped status indicators for the system dependencies that PROSERVE needs (SteamVR, Vive Business Streaming process, VR headset reachable on the network, etc.). Each pill is colored : 🟢 OK, 🟠 limitation détectée (e.g. ping élevé), 🔴 KO, gris = non configuré. Hover → tooltip with full check kind, target, last RTT/process count and timestamp. Architecture - LocalConfig.HealthChecksConfig : list of HealthCheckEntry (Kind=Ping or Process, Target=IP/host or process name, ping thresholds in ms, refresh interval in s). - ISystemHealthService + SystemHealthService : ping via System.Net.NetworkInformation.Ping (no admin required), process lookup via System.Diagnostics.Process.GetProcessesByName. Returns HealthResult { Severity, Detail }. - HealthIndicatorViewModel : observable wrapper per entry with Severity-driven Brushes (background pill, border, icon colour) and composed Tooltip text. - MainViewModel.InitHealthIndicators + StartHealthLoop : populates ObservableCollection<HealthIndicatorViewModel> from config and runs parallel checks every RefreshIntervalSeconds (default 10s). - MainWindow.xaml : new Row 1 (between top bar and body) hosting an ItemsControl bound to HealthIndicators. Row collapses cleanly if the list is empty (HasHealthIndicators=false). Defaults shipped (all editable in %LocalAppData%\PSLauncher\config.json) - 🎮 SteamVR (Process : vrserver) - 📡 Vive Business Streaming (Process : HtcConnectionUtility) - 🥽 Casque VR (Ping : empty, user fills in the headset IP) The Settings UI editor for managing the list is intentionally deferred to a future iteration — config.json edit is enough to start using it. Versions bumped to 0.21.0. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
PS_Launcher
Launcher Windows pour l'application UE5 PROSERVE : gère plusieurs versions cohabitantes, téléchargement et installation de nouvelles versions depuis un serveur, validation de license, release notes.
Composants
src/— Solution C# / .NET 8 / WPF (Visual Studio 2022 + SDK .NET 8 requis)PSLauncher.App: UI WPF (style Epic Games Launcher)PSLauncher.Core: services (Manifest, Download, Install, Process…)PSLauncher.Models: DTOs partagés
server/— Code serveur PHP 8 (à déployer souswww/PS_Launcher/sur OVH mutualisé)
Démarrage rapide (dev)
dotnet build PS_Launcher.sln
dotnet run --project src/PSLauncher.App
Pour produire un binaire autonome distribuable (un seul .exe ~70 Mo) :
dotnet publish src/PSLauncher.App -c Release
# Sortie : src/PSLauncher.App/bin/Release/net8.0-windows/win-x64/publish/PSLauncher.exe
Configuration locale
Le launcher écrit sa config dans %LocalAppData%\PSLauncher\config.json au premier lancement.
Édite serverBaseUrl pour pointer vers ton serveur :
{
"serverBaseUrl": "https://ton-domaine.com/PS_Launcher/api",
"installRoot": "C:\\ASTERION\\GIT\\PS_Launcher\\ASTERION_VR"
}
État (roadmap)
- ✅ v0.1 — Scan + lancement de versions installées
- ✅ v0.2 — Manifest distant, download ZIP, install cohabitante, release notes Markdown
- ⏳ v0.3 — Reprise (HTTP Range), retry Polly, state.json
- ⏳ v0.4 — License (MySQL + Ed25519 + DPAPI)
- ⏳ v0.5 — Settings, suppression manuelle versions, toasts
- ⏳ v1.0 — Auto-update launcher, MSI installer
Voir le plan détaillé pour la roadmap complète.
Licence / interne
Repo interne ASTERION. Ne pas distribuer.
Description
Languages
C#
46%
HTML
29%
PHP
23.3%
CSS
0.6%
Batchfile
0.5%
Other
0.6%