j.foucher 56069f606d backoffice: dedicated Launcher page, scope-aware Sync
The launcher and the game versions are different release cadences
managed by the same operator. Mixing them on one page muddied the
workflow. Split them into two top-level nav entries.

SignManifest::run(string $scope)
--------------------------------
- 'all' (default, used by CLI tools/sign-manifest.php) — unchanged.
- 'versions' — only re-hashes the Proserve ZIPs and bumps `latest`.
- 'launcher' — only re-hashes the launcher EXE.
The Ed25519 sign step always runs at the end so the manifest stays
verifiable. Selectively hashing avoids unrelated noise (e.g. mass-hash
14 GB ZIPs when all you wanted was to update the launcher exe).

admin/launcher.php (new page)
-----------------------------
Self-contained page with the launcher state, Set/Remove forms, the
blue "🔁 Hasher le launcher + signer" button, and a list of the .exe
files present in builds/launcher/. Workflow doc inline.

admin/versions.php
------------------
Cleaned up: launcher card and its set_launcher / remove_launcher /
sync_launcher actions removed. The remaining global Sync button is
relabeled and now triggers scope='versions' (only Proserve ZIPs).

Layout::navHtml gains a "Launcher" item between Versions and Audit.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 10:53:14 +02:00

PS_Launcher

Launcher Windows pour l'application UE5 PROSERVE : gère plusieurs versions cohabitantes, téléchargement et installation de nouvelles versions depuis un serveur, validation de license, release notes.

Composants

  • src/ — Solution C# / .NET 8 / WPF (Visual Studio 2022 + SDK .NET 8 requis)
    • PSLauncher.App : UI WPF (style Epic Games Launcher)
    • PSLauncher.Core : services (Manifest, Download, Install, Process…)
    • PSLauncher.Models : DTOs partagés
  • server/ — Code serveur PHP 8 (à déployer sous www/PS_Launcher/ sur OVH mutualisé)

Démarrage rapide (dev)

dotnet build PS_Launcher.sln
dotnet run --project src/PSLauncher.App

Pour produire un binaire autonome distribuable (un seul .exe ~70 Mo) :

dotnet publish src/PSLauncher.App -c Release
# Sortie : src/PSLauncher.App/bin/Release/net8.0-windows/win-x64/publish/PSLauncher.exe

Configuration locale

Le launcher écrit sa config dans %LocalAppData%\PSLauncher\config.json au premier lancement. Édite serverBaseUrl pour pointer vers ton serveur :

{
  "serverBaseUrl": "https://ton-domaine.com/PS_Launcher/api",
  "installRoot": "C:\\ASTERION\\GIT\\PS_Launcher\\ASTERION_VR"
}

État (roadmap)

  • v0.1 — Scan + lancement de versions installées
  • v0.2 — Manifest distant, download ZIP, install cohabitante, release notes Markdown
  • v0.3 — Reprise (HTTP Range), retry Polly, state.json
  • v0.4 — License (MySQL + Ed25519 + DPAPI)
  • v0.5 — Settings, suppression manuelle versions, toasts
  • v1.0 — Auto-update launcher, MSI installer

Voir le plan détaillé pour la roadmap complète.

Licence / interne

Repo interne ASTERION. Ne pas distribuer.

Description
No description provided
Readme 170 MiB
Languages
C# 46%
HTML 29%
PHP 23.3%
CSS 0.6%
Batchfile 0.5%
Other 0.6%