UE5 limits replicated TArrays to 65535 elements. ElevenLabs sends audio chunks up to ~72K bytes, exceeding this limit when sent as raw PCM. Split into 32000-byte sub-chunks (1s of 16kHz 16-bit mono) before calling MulticastReceiveAgentAudio. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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