- Sync body animation with actual audio playback via new OnAudioPlaybackStarted delegate instead of OnAgentStartedSpeaking (accounts for pre-buffer delay) - Fix stale pre-buffer broadcasts by cancelling bPreBuffering on silence detection and guarding pre-buffer timeout with bAgentSpeaking check - Smooth body crossfade using FInterpTo instead of linear interpolation - Add conversation lock in EvaluateBestAgent: keep agent selected during active conversation regardless of view cone (distance-only check prevents deselect flicker on fast camera turns) - Broadcast OnAgentDisconnected in persistent session EndConversation so all expression components (body, facial, lip sync, gaze) properly deactivate when the player leaves the interaction zone Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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