- Remove Loyalty and Discipline from EPS_AI_Behavior_TraitAxis enum (never used in gameplay)
- Clean up PersonalityProfile and PersonalityComponent default trait initialization
- Add descriptive tooltips to remaining traits (Courage, Aggressivity, Caution)
- Lower Aggressivity combat gate from 0.3 to 0.0 (only Aggressivity=0 prevents combat)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>