- Remove Loyalty and Discipline from EPS_AI_Behavior_TraitAxis enum (never used in gameplay) - Clean up PersonalityProfile and PersonalityComponent default trait initialization - Add descriptive tooltips to remaining traits (Courage, Aggressivity, Caution) - Lower Aggressivity combat gate from 0.3 to 0.0 (only Aggressivity=0 prevents combat) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
Languages
C++
90%
Python
4.8%
HTML
4.3%
Batchfile
0.6%
C#
0.3%