Adds a new UE5.5 plugin integrating the ElevenLabs Conversational AI Agent via WebSocket. No gRPC or third-party libs required. Plugin components: - UElevenLabsSettings: API key + Agent ID in Project Settings - UElevenLabsWebSocketProxy: full WS session lifecycle, JSON message handling, ping/pong keepalive, Base64 PCM audio send/receive - UElevenLabsConversationalAgentComponent: ActorComponent for NPC voice conversation, orchestrates mic capture -> WS -> procedural audio playback - UElevenLabsMicrophoneCaptureComponent: wraps Audio::FAudioCapture, resamples to 16kHz mono, dispatches on game thread Also adds .claude/ memory files (project context, plugin notes, patterns) so Claude Code can restore full context on any machine after a git pull. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
36 lines
2.0 KiB
Markdown
36 lines
2.0 KiB
Markdown
# Project Memory – PS_AI_Agent
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> This file is committed to the repository so it is available on any machine.
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> Claude Code reads it automatically at session start (via the auto-memory system)
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> when the working directory is inside this repo.
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> **Keep it under ~180 lines** – lines beyond 200 are truncated by the system.
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---
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## Project Location
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- Repo root: `<repo_root>/` (wherever this is cloned)
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- UE5 project: `<repo_root>/Unreal/PS_AI_Agent/`
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- `.uproject`: `<repo_root>/Unreal/PS_AI_Agent/PS_AI_Agent.uproject`
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- Engine: **Unreal Engine 5.5** — Win64 primary target
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## Plugins
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| Plugin | Path | Purpose |
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|--------|------|---------|
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| Convai (reference) | `<repo_root>/ConvAI/Convai/` | gRPC + protobuf streaming to Convai API. Has ElevenLabs voice type enum in `ConvaiDefinitions.h`. Used as architectural reference. |
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| **PS_AI_Agent_ElevenLabs** | `<repo_root>/Unreal/PS_AI_Agent/Plugins/PS_AI_Agent_ElevenLabs/` | Our ElevenLabs Conversational AI integration. See `.claude/elevenlabs_plugin.md` for full details. |
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## User Preferences
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- Plugin naming: `PS_AI_Agent_<Service>` (e.g. `PS_AI_Agent_ElevenLabs`)
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- Save memory frequently during long sessions
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- Goal: ElevenLabs Conversational AI integration — simpler than Convai, no gRPC
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- Full original ask + intent: see `.claude/project_context.md`
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## Key UE5 Plugin Patterns
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- Settings object: `UCLASS(config=Engine, defaultconfig)` inheriting `UObject`, registered via `ISettingsModule`
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- Module startup: `NewObject<USettings>(..., RF_Standalone)` + `AddToRoot()`
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- WebSocket: `FWebSocketsModule::Get().CreateWebSocket(URL, TEXT(""), Headers)`
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- Audio capture: `Audio::FAudioCapture` from the `AudioCapture` module
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- Procedural audio playback: `USoundWaveProcedural` + `OnSoundWaveProceduralUnderflow` delegate
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- Audio capture callbacks arrive on a **background thread** — always marshal to game thread with `AsyncTask(ENamedThreads::GameThread, ...)`
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- Resample mic audio to **16000 Hz mono** before sending to ElevenLabs
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