j.foucher efd9921fde ElevenLabs: guard null gaze target on late join (replicated ref not resolved)
A client that joins while a conversation is already active can run OnRep with
NetConnectedPawns/NetActiveSpeakerPawn entries whose replicated pawn references
haven't resolved yet (actor channel not open). NetConnectedPawns.Num() > 0 did
not guarantee a non-null element, so OnRep_ConversationState dereferenced a null
pawn in its log (crash in Dev/PIE) and ApplyConversationGaze set TargetActor to
null (gaze glitch). Both now skip until the reference resolves — OnRep fires
again once it's patched in. More likely with 3+ clients.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 18:16:35 +02:00
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2026-03-03 14:01:26 +01:00
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2026-03-03 14:01:26 +01:00
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