- BTTask_Attack.h: remove reference to non-existent GetBehaviorOptimalAttackRange, document PersonalityProfile ranges - AIController.h: update TeamId comment to reflect actual MakeTeamId encoding (nibble-based) - CoverShootCycle.h: clarify that Peek/Cover durations are base values modulated by personality traits - FindCover.h: clarify ManualPointBonus is additive score - CombatComponent.h: clarify AttackRange/AttackCooldown are for ExecuteAttack, not BTTask_Attack Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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