j.foucher de3a5310f4 Update tooltips and comments: fix outdated references, clarify personality modulation
- BTTask_Attack.h: remove reference to non-existent GetBehaviorOptimalAttackRange, document PersonalityProfile ranges
- AIController.h: update TeamId comment to reflect actual MakeTeamId encoding (nibble-based)
- CoverShootCycle.h: clarify that Peek/Cover durations are base values modulated by personality traits
- FindCover.h: clarify ManualPointBonus is additive score
- CombatComponent.h: clarify AttackRange/AttackCooldown are for ExecuteAttack, not BTTask_Attack

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 07:04:59 +02:00
2026-03-27 08:11:03 +01:00
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2026-03-03 14:01:26 +01:00
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2026-03-03 14:01:26 +01:00
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Eleven Labs Integration for Unreal Engine 5.5
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