New BTService_UpdateGaze bridges PS_AI_Behavior to PS_AI_ConvAgent's GazeComponent via runtime reflection (zero compile dependency). Priority system: - Combat/TakingCover: gaze disabled (aim animation handles it) - Alerted: look at ThreatActor (head + eyes, no body) - Conversation: skip (ConvAgent manages) - Proximity: glance at nearest perceived actor within radius Proximity gaze features: - Lock on target until release (no jumping) - Configurable duration, cooldown, radius on AIController - Front-facing only (dot product filter) - Skip spectators and hostile actors GazeComponent fix: - Sync SmoothedBodyYaw to actual actor rotation when body tracking is disabled, preventing stale head offset during spline movement Files: - New: BTService_UpdateGaze.h/.cpp - Modified: AIController.h/.cpp (gaze bridge, config, bind, cleanup) - Modified: GazeComponent.cpp (body yaw sync fix) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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