j.foucher d6325b373d Fix IsCoverNeeded decorator: resolve AimTargetActor to owning Pawn
- IsCoverNeeded used Cast<APawn> on ThreatActor which failed for AimTargetActors
  → always returned true (assume dangerous) → enemies took cover against civilians
- Fix: use FindOwningPawn to walk Owner/Instigator chain to the actual Pawn
- Revert inline civilian check in EvaluateReaction (decorator handles it in BT)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 18:20:04 +02:00
2026-03-27 08:11:03 +01:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
Description
Eleven Labs Integration for Unreal Engine 5.5
3.5 GiB
Languages
C++ 90%
Python 4.8%
HTML 4.3%
Batchfile 0.6%
C# 0.3%