- IsCoverNeeded used Cast<APawn> on ThreatActor which failed for AimTargetActors → always returned true (assume dangerous) → enemies took cover against civilians - Fix: use FindOwningPawn to walk Owner/Instigator chain to the actual Pawn - Revert inline civilian check in EvaluateReaction (decorator handles it in BT) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
Languages
C++
90%
Python
4.8%
HTML
4.3%
Batchfile
0.6%
C#
0.3%