Track 4 latencies per conversation turn (computed only when bDebug is active): - STT→Gen: user stops talking → server starts generating - Gen→Audio: server generating → first audio chunk received - Total: user stops talking → first audio chunk (end-to-end) - End-to-Ear: user stops talking → audio playback starts (includes pre-buffer) New timestamps: GenerationStartTime (HandleAgentResponseStarted), PlaybackStartTime (3 OnAudioPlaybackStarted sites). Values persist on HUD between turns, reset when new turn starts. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
Languages
C++
90%
Python
4.8%
HTML
4.3%
Batchfile
0.6%
C#
0.3%