j.foucher ce84a5dc58 Fix head tracking on remote clients: activate PostureComponent in OnRep
PostureComponent starts with bActive=false and waits for
OnConversationConnected, which only fires on the server (WebSocket).
Remote clients never got bActive=true, so CurrentActiveAlpha stayed
at 0 and all head/eye rotation was zeroed out.

Now OnRep_ConversationState also sets Posture->bActive alongside
TargetActor, matching what was already done for FacialExpression
and LipSync components.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 15:33:07 +01:00
2026-03-01 12:46:26 +01:00
2026-02-20 15:18:03 +01:00
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