PostureComponent starts with bActive=false and waits for OnConversationConnected, which only fires on the server (WebSocket). Remote clients never got bActive=true, so CurrentActiveAlpha stayed at 0 and all head/eye rotation was zeroed out. Now OnRep_ConversationState also sets Posture->bActive alongside TargetActor, matching what was already done for FacialExpression and LipSync components. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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