GetCurrentBlendshapes() was copying CurrentBlendshapes on the anim worker thread while the game thread mutated it (TSet::UnhashElements crash). Use a snapshot pattern: game thread copies to ThreadSafeBlendshapes under FCriticalSection at end of TickComponent, anim node reads the snapshot. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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