j.foucher ca10689bb6 Fix thread-safety crash in LipSync anim node: TMap race condition
GetCurrentBlendshapes() was copying CurrentBlendshapes on the anim worker
thread while the game thread mutated it (TSet::UnhashElements crash).
Use a snapshot pattern: game thread copies to ThreadSafeBlendshapes under
FCriticalSection at end of TickComponent, anim node reads the snapshot.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 15:16:10 +01:00
2026-03-01 12:46:26 +01:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
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