c7836131172a74d15aefd0a1fa3f3b97d5940afe
Record every player's mic into the replay even with no agent in the scene (listen-server/standalone). The bridge arms each player pawn's InteractionComponent via a replicated flag; the host captures locally, remote clients relay via a new ServerRecordVoice RPC, and the server broadcasts OnPlayerVoiceForRecording into the existing player-audio pipeline. Agent and agent-less paths are mutually exclusive (no double-record). Replay routing: match a recorded agent by id, else by nearest position (runtime-spawned NPCs get unstable names on replay), keeping lip-sync. Player audio: per-utterance bidirectional AGC toward a target RMS with an envelope peak limiter (instant attack, ~9ms release) instead of hard clipping. Live CVars: ps.convreplay.PlayerTargetRms (default 0.08), ps.convreplay.PlayerGain, ps.convreplay.Debug (per-record logs off by default). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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