c1afddc8b7eb60140662e50a2e114f3800b618f7
Allow NPCs to start without a Behavior Tree and be controlled externally via Blueprint, Level Sequences, or triggers. Adds Scripted enum state that prevents BT services from overriding state, plus StartBehavior/StopBehavior BlueprintCallable functions to toggle BT execution at runtime. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
Languages
C++
90.8%
Python
4.3%
HTML
3.8%
Batchfile
0.5%
C#
0.4%
Other
0.2%