j.foucher c1afddc8b7 Add Scripted state and bAutoStartBehavior for external NPC control
Allow NPCs to start without a Behavior Tree and be controlled externally
via Blueprint, Level Sequences, or triggers. Adds Scripted enum state that
prevents BT services from overriding state, plus StartBehavior/StopBehavior
BlueprintCallable functions to toggle BT execution at runtime.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 19:26:26 +02:00
2026-03-27 08:11:03 +01:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
Description
Eleven Labs Integration for Unreal Engine 5.5
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