PlayerControllers have bOnlyRelevantToOwner=true, so NetConversatingPlayer was always nullptr on remote clients. Added NetConversatingPawn (APawn*) which IS replicated to all clients. OnRep_ConversationState now uses NetConversatingPawn as the posture TargetActor, enabling head/eye tracking on all clients. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>