j.foucher c0c1b2cea4 Fix head tracking on remote clients: replicate Pawn instead of PlayerController
PlayerControllers have bOnlyRelevantToOwner=true, so NetConversatingPlayer
was always nullptr on remote clients. Added NetConversatingPawn (APawn*)
which IS replicated to all clients. OnRep_ConversationState now uses
NetConversatingPawn as the posture TargetActor, enabling head/eye
tracking on all clients.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 15:16:48 +01:00
2026-03-01 12:46:26 +01:00
2026-02-20 15:18:03 +01:00
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