- Auto-end conversation on deselection: when bAutoStartConversation is true and the player walks out of range, EndConversation() is called so the NPC becomes available for other players - Server-side posture: add ApplyConversationPosture() helper called from ServerRequestConversation, ServerReleaseConversation, EndConversation (Authority path), and HandleDisconnected — fixes NPC not tracking the client on the listen server (OnRep never fires on Authority) - Guard DetachPostureTarget: only clear TargetActor if it matches our pawn, preventing the server IC from overwriting posture set by the conversation system for a remote client Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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