j.foucher b5c52c9236 Client-side smoothing for replicated body rotation
Server-only AddActorWorldRotation (HasAuthority guard) prevents
client/server tug-of-war. Client interpolates toward replicated
rotation via SmoothedBodyYaw (angle-aware FInterpTo at 3x body
speed) to eliminate step artifacts from ~30Hz network updates.
Cascade (DeltaYaw, head, eyes) uses SmoothedBodyYaw on all machines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 11:23:44 +01:00
2026-03-01 12:46:26 +01:00
Description
Eleven Labs Integration for Unreal Engine 5.5
3.5 GiB
Languages
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Python 4.8%
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