- Move ThreatDecayRate from global Settings to PersonalityProfile (per-archetype) - Add state hysteresis in EvaluateReaction to prevent Fleeing/Combat flickering - FindCover: verify distance on arrival, retry movement if too far - FindAndFollowSpline: sample multiple spline points when closest is blocked - BTTask_Attack: call BehaviorStartAttack immediately (draw weapon before LOS/range) - CoverShootCycle: call BehaviorStartAttack on entry (weapon ready during cover approach) - FindOwningPawn: walk AttachParentActor chain for ChildActor weapons without Owner - Initialize PreferCover BB key to false at setup Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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