- ForceDisableConversation/ForceEnableConversation: disable agent conversation
with blend-out monitoring and OnReadyForAction event (with ActionName param)
- ActionSet data asset: configurable action list per agent with editor
customization (Update All Agents button, custom detail panel)
- Passive gaze by proximity: nearby non-selected agents track the player
with configurable head+eyes and body checkboxes (bAutoPassiveGaze,
bPassiveGazeHeadEyes, bPassiveGazeBody)
- Retained gaze on conversation switch now uses the same passive gaze config
- OnPassiveGazeStarted/OnPassiveGazeStopped events on ElevenLabsComponent
- Fix debug HUD key collisions: per-actor key ranges prevent multi-agent
HUD flickering, add actor name to all HUD titles
- Fix retained gaze bug: re-activate gaze after ExecuteLeave before
ApplyConversationGaze kills it
- Safety timeout (5s) for blend-out monitoring
- Guard on AttachGazeTarget when conversation is disabled
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>