- ForceDisableConversation/ForceEnableConversation: disable agent conversation with blend-out monitoring and OnReadyForAction event (with ActionName param) - ActionSet data asset: configurable action list per agent with editor customization (Update All Agents button, custom detail panel) - Passive gaze by proximity: nearby non-selected agents track the player with configurable head+eyes and body checkboxes (bAutoPassiveGaze, bPassiveGazeHeadEyes, bPassiveGazeBody) - Retained gaze on conversation switch now uses the same passive gaze config - OnPassiveGazeStarted/OnPassiveGazeStopped events on ElevenLabsComponent - Fix debug HUD key collisions: per-actor key ranges prevent multi-agent HUD flickering, add actor name to all HUD titles - Fix retained gaze bug: re-activate gaze after ExecuteLeave before ApplyConversationGaze kills it - Safety timeout (5s) for blend-out monitoring - Guard on AttachGazeTarget when conversation is disabled Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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