j.foucher acfae96420 Body Expression system, auto external mic, gaze auto-target eyes, cleanup bActive
- Add BodyExpression system: emotion-driven body animations with per-emotion
  anim lists (Idle/Normal/Medium/Extreme), random selection, auto-cycle on
  loop complete, crossfade transitions, upper-body-only or full-body mode
- Replace bExternalMicManagement with auto-detecting ShouldUseExternalMic()
- Add bAutoTargetEyes to GazeComponent: auto-aim at target's eye bones
  (MetaHuman), with fallback chain (eyes > head > FallbackEyeHeight)
- Hide bActive from Details panel on all 4 anim components (read-only,
  code-managed): FacialExpression, Gaze, LipSync, BodyExpression
- Remove misleading mh_arkit_mapping_pose warning from LipSync
- Add bUpperBodyOnly toggle to BodyExpression AnimNode

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 18:26:39 +01:00
2026-03-01 12:46:26 +01:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
Description
Eleven Labs Integration for Unreal Engine 5.5
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