- Add BodyExpression system: emotion-driven body animations with per-emotion anim lists (Idle/Normal/Medium/Extreme), random selection, auto-cycle on loop complete, crossfade transitions, upper-body-only or full-body mode - Replace bExternalMicManagement with auto-detecting ShouldUseExternalMic() - Add bAutoTargetEyes to GazeComponent: auto-aim at target's eye bones (MetaHuman), with fallback chain (eyes > head > FallbackEyeHeight) - Hide bActive from Details panel on all 4 anim components (read-only, code-managed): FacialExpression, Gaze, LipSync, BodyExpression - Remove misleading mh_arkit_mapping_pose warning from LipSync - Add bUpperBodyOnly toggle to BodyExpression AnimNode Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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