Three issues prevented posture re-activation on re-entry: - StartConversation skipped bNetIsConversing/NetConversatingPawn in standalone (guarded by NM_Standalone check) so ApplyConversationPosture always deactivated - SetSelectedAgent required !IsConnected() to auto-start conversation, but in persistent mode the WS stays connected → StartConversation never called on re-entry - AttachPostureTarget never set Posture->bActive = true, relying solely on ApplyConversationPosture which could be skipped due to the above condition Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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