ac2d40b67b3a9a9e05d19f67bcabf00ff2afd9dd
Three issues prevented posture re-activation on re-entry: - StartConversation skipped bNetIsConversing/NetConversatingPawn in standalone (guarded by NM_Standalone check) so ApplyConversationPosture always deactivated - SetSelectedAgent required !IsConnected() to auto-start conversation, but in persistent mode the WS stays connected → StartConversation never called on re-entry - AttachPostureTarget never set Posture->bActive = true, relying solely on ApplyConversationPosture which could be skipped due to the above condition Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
Languages
C++
90.8%
Python
4.3%
HTML
3.8%
Batchfile
0.5%
C#
0.4%
Other
0.2%