Move latency reset from StopListening to HandleAgentResponseStarted. In Server VAD + interruption mode, StopListening is never called so TurnEndTime stayed at 0 and all dependent metrics showed ---. Now HandleAgentResponseStarted detects whether StopListening provided a fresh TurnEndTime; if not (Server VAD), it uses Now as approximation. Also fix DisplayTime from 0 to 1s to prevent HUD flicker. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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