Feature 1 — AnimationCompensation: posture overrides head/neck orientation while body animations still play. Extracts animation contribution vs reference pose, Slerps toward identity proportionally to compensation. Feature 2 — Emotion-aware lip sync: expression curves (smile, frown, sneer) blend additively with facial emotion during speech. Shape curves (jaw, tongue) remain 100% lip sync. EmotionExpressionBlend property controls blend ratio (default 0.5). Bug fixes — Head rotation 1-2 frame jump prevention: - Keep last cached rotation when PostureComponent is momentarily invalid - Normalize composed quaternion (TurnQuat * NodQuat) - Clamp DeltaTime to 50ms to prevent FInterpTo spikes during GC - Guard against double cascade overflow (body + eye) in same frame - EnforceShortestPath dot-product check before all Slerp operations Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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