BT Attack task:
- Stay InProgress permanently instead of returning Succeeded after each attack
- Stay InProgress on MoveToActor failure instead of Failed (retry next tick)
- Add verbose logging for attack state (target, range, distance)
BT EvaluateReaction service:
- Auto-detect hostility changes via IPS_AI_Behavior interface
- Dynamically update TeamId when IsBehaviorHostile() changes (infiltrator reveal)
AIController:
- Remove GetBehaviorTeamId from interface (TeamId is now 100% automatic)
- TeamId derived from NPCType + hostile state, no user implementation needed
- Add BB State change logging for debug
- Use SetValueAsEnum consistently for BehaviorState key
Interface:
- Remove GetBehaviorTeamId — TeamId is computed by the plugin automatically
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>