BT Attack task: - Stay InProgress permanently instead of returning Succeeded after each attack - Stay InProgress on MoveToActor failure instead of Failed (retry next tick) - Add verbose logging for attack state (target, range, distance) BT EvaluateReaction service: - Auto-detect hostility changes via IPS_AI_Behavior interface - Dynamically update TeamId when IsBehaviorHostile() changes (infiltrator reveal) AIController: - Remove GetBehaviorTeamId from interface (TeamId is now 100% automatic) - TeamId derived from NPCType + hostile state, no user implementation needed - Add BB State change logging for debug - Use SetValueAsEnum consistently for BehaviorState key Interface: - Remove GetBehaviorTeamId — TeamId is computed by the plugin automatically Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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