- CoverShootCycle: add FiringPositionQuery EQS for peek/shoot positions
(NPC moves between cover position and firing position with LOS)
- Add BTDecorator_IsCoverNeeded: skip cover when target is Civilian
- Add EQSContext_CoverLocation: provides BB CoverLocation to EQS generators
- FindCover: add debug draw toggle and EQS refinement debug spheres
- Definitions: add ECoverShootSubState and CoverPointType::HidingSpot
NOTE: Has compilation errors to fix (signature mismatches in
CoverShootCycle StartPeeking/ReturnToCover, missing forward-declare)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>