j.foucher 9aaf16c655 WIP: Cover system firing position, IsCoverNeeded decorator, EQS contexts
- CoverShootCycle: add FiringPositionQuery EQS for peek/shoot positions
  (NPC moves between cover position and firing position with LOS)
- Add BTDecorator_IsCoverNeeded: skip cover when target is Civilian
- Add EQSContext_CoverLocation: provides BB CoverLocation to EQS generators
- FindCover: add debug draw toggle and EQS refinement debug spheres
- Definitions: add ECoverShootSubState and CoverPointType::HidingSpot

NOTE: Has compilation errors to fix (signature mismatches in
CoverShootCycle StartPeeking/ReturnToCover, missing forward-declare)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 17:53:52 +02:00
2026-03-27 08:11:03 +01:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
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