- CoverShootCycle: add FiringPositionQuery EQS for peek/shoot positions (NPC moves between cover position and firing position with LOS) - Add BTDecorator_IsCoverNeeded: skip cover when target is Civilian - Add EQSContext_CoverLocation: provides BB CoverLocation to EQS generators - FindCover: add debug draw toggle and EQS refinement debug spheres - Definitions: add ECoverShootSubState and CoverPointType::HidingSpot NOTE: Has compilation errors to fix (signature mismatches in CoverShootCycle StartPeeking/ReturnToCover, missing forward-declare) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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