- SetBehaviorCrouch() interface function for cover/hiding crouch control
- CoverShootCycle: continuous LOS check during Peeking (stop if target hides)
- CoverShootCycle: crouch/stand transitions at all cover state changes
- CoverShootCycle: fail when no LOS and no advancing cover (falls to Attack)
- FindCover: crouch on arrival, stand up on abort
- FindCover: optional EQS RefinementQuery to refine exact position around CoverPoints
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>