- SetBehaviorCrouch() interface function for cover/hiding crouch control - CoverShootCycle: continuous LOS check during Peeking (stop if target hides) - CoverShootCycle: crouch/stand transitions at all cover state changes - CoverShootCycle: fail when no LOS and no advancing cover (falls to Attack) - FindCover: crouch on arrival, stand up on abort - FindCover: optional EQS RefinementQuery to refine exact position around CoverPoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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