- Add bDebugLatency property + CVar (ps.ai.ConvAgent.Debug.Latency)
independent from bDebug to save HUD space
- Reset latencies to zero each turn (StopListening) instead of persisting
- Add UserSpeechMs and PreBufferMs to the latency struct
- Move latency captures outside bDebug guard (always measured)
- Replace single-line latency in DrawDebugHUD with dedicated DrawLatencyHUD()
showing 6 metrics on separate lines with color coding
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>