- Add bDebugLatency property + CVar (ps.ai.ConvAgent.Debug.Latency) independent from bDebug to save HUD space - Reset latencies to zero each turn (StopListening) instead of persisting - Add UserSpeechMs and PreBufferMs to the latency struct - Move latency captures outside bDebug guard (always measured) - Replace single-line latency in DrawDebugHUD with dedicated DrawLatencyHUD() showing 6 metrics on separate lines with color coding Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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