j.foucher 955c97e0dd Improve latency debug HUD: separate toggle, per-turn reset, multi-line display
- Add bDebugLatency property + CVar (ps.ai.ConvAgent.Debug.Latency)
  independent from bDebug to save HUD space
- Reset latencies to zero each turn (StopListening) instead of persisting
- Add UserSpeechMs and PreBufferMs to the latency struct
- Move latency captures outside bDebug guard (always measured)
- Replace single-line latency in DrawDebugHUD with dedicated DrawLatencyHUD()
  showing 6 metrics on separate lines with color coding

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 18:06:39 +01:00
2026-03-01 12:46:26 +01:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
Description
Eleven Labs Integration for Unreal Engine 5.5
3.5 GiB
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