PostureComponent gains bEnableBodyTracking flag. When false, only head and eyes track the target — body stays frozen. InteractionComponent now: - On posture attach: sets TargetActor but disables body tracking (agent notices player with eyes+head only) - On StartListening: enables body tracking (agent fully engages) - On StopListening: disables body tracking Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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