j.foucher 92a8b70a7f Split posture: eyes+head on selection, body on conversation start
PostureComponent gains bEnableBodyTracking flag. When false, only
head and eyes track the target — body stays frozen.

InteractionComponent now:
- On posture attach: sets TargetActor but disables body tracking
  (agent notices player with eyes+head only)
- On StartListening: enables body tracking (agent fully engages)
- On StopListening: disables body tracking

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 18:26:27 +01:00
2026-02-19 12:44:26 +01:00
2026-02-20 15:18:03 +01:00
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