90bee03b4402442c6abc74c75095a82ca71a59e4
- Revert conversation movement pause (needs local VAD, not bNetIsConversing) - Remove temporary gaze proximity debug log - Remove bConversationPaused flag (will be reimplemented with VAD) - TODO: pause NPC movement only when local voice activity is detected Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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