- Remove NavigationSystem from .uplugin Plugins (it's a module, not a plugin) - Fix UInterface naming: IPS_AI_Behavior -> IPS_AI_Behavior_Interface (UHT requirement) - Fix TWeakObjectPtr<AActor> TArray not Blueprint-compatible (remove BlueprintReadOnly) - Fix UseBlackboard TObjectPtr ref: use raw pointer intermediary - Fix FEdMode::HandleClick signature: FInputClick -> FViewportClick (UE 5.5) - Fix SplineNetwork: use OnWorldBeginPlay(UWorld&) override instead of delegate - Fix PerceptionComponent: remove const from methods calling non-const GetActorsPerception - Fix EQS SetScore: use 5-arg float overload (Score, FilterMin, FilterMax) - Fix BTTask_FindCover: add missing Definitions.h include, fix const World - Fix BTTask_FollowSpline: replace AddWeakLambda with polling in TickTask - Fix CoverPoint: initialize Color before switch, add default case - Export LogPS_AI_Behavior with PS_AI_BEHAVIOR_API for cross-module visibility - Remove unused variables (WorldOrigin, WorldDirection) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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