j.foucher 8df6967ee5 Posture: neck bone chain distribution + swing-twist axis fix + log cleanup
- Add NeckBoneChain config (FElevenLabsNeckBoneEntry USTRUCT) to distribute
  head rotation across multiple bones (e.g. neck_01=0.25, neck_02=0.35,
  head=0.40) for more natural neck arc movement.
- Swing-twist now uses bone's actual tilt axis (BoneRot.RotateVector) instead
  of hardcoded FVector::RightVector — accounts for MetaHuman ~11.5° reference
  pose rotation on head bone.
- Clean up diagnostic logging: reduced to Log level, removed verbose per-frame
  quaternion dumps.
- Backward compatible: empty NeckBoneChain falls back to single HeadBoneName.

KNOWN ISSUE: diagonal tilt is more visible with neck chain — needs investigation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 15:05:21 +01:00
2026-02-19 12:44:26 +01:00
2026-02-19 17:42:18 +01:00
2026-02-20 15:18:03 +01:00
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