- InteractionComponent: GetPawnViewPoint() now prefers UCameraComponent over PlayerController::GetPlayerViewPoint() — fixes agent selection in VR where the pawn root stays at spawn while the HMD moves freely - GazeComponent: ResolveTargetPosition() uses camera first for locally controlled pawns (VR HMD / FPS eye position), falls back to bone chain for NPCs and remote players in multiplayer Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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