8ad66ae4d50f47a499f7b6681f2919a613a2af25
- InteractionComponent: GetPawnViewPoint() now prefers UCameraComponent over PlayerController::GetPlayerViewPoint() — fixes agent selection in VR where the pawn root stays at spawn while the HMD moves freely - GazeComponent: ResolveTargetPosition() uses camera first for locally controlled pawns (VR HMD / FPS eye position), falls back to bone chain for NPCs and remote players in multiplayer Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
Languages
C++
90.8%
Python
4.3%
HTML
3.8%
Batchfile
0.5%
C#
0.4%
Other
0.2%