j.foucher 8886e7a7a2 Client: override actor rotation with smoothed yaw to eliminate body mesh jitter
Previous fix only smoothed cascade inputs (head/eyes) via SmoothedBodyYaw
but the body mesh still followed the raw replicated actor rotation which
jumped at ~30Hz network rate. Now the client calls SetActorRotation with
the smoothed yaw so the mesh visually interpolates. Replication overwrites
on next network update; SmoothedBodyYaw absorbs the correction smoothly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 11:37:59 +01:00
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2026-03-02 18:20:35 +01:00
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