Previous fix only smoothed cascade inputs (head/eyes) via SmoothedBodyYaw
but the body mesh still followed the raw replicated actor rotation which
jumped at ~30Hz network rate. Now the client calls SetActorRotation with
the smoothed yaw so the mesh visually interpolates. Replication overwrites
on next network update; SmoothedBodyYaw absorbs the correction smoothly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>