last commit before new session
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359
Unreal/PS_AI_Agent/Bug en suspend.txt
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359
Unreal/PS_AI_Agent/Bug en suspend.txt
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seem to less stuck but timeout often : LogDebuggerCommands: Repeating last play command: Selected Viewport
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LogPlayLevel: PlayLevel: No blueprints needed recompiling
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LogPlayLevel: Creating play world package: /Game/UEDPIE_0_TestMap
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LogPlayLevel: PIE: StaticDuplicateObject took: (0.005478s)
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LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/TestMap.TestMap to /Game/UEDPIE_0_TestMap.TestMap (0.005520s)
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LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
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LogChaosDD: Creating Chaos Debug Draw Scene for world TestMap
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LogPlayLevel: PIE: World Init took: (0.001821s)
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LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
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LogAudioMixer: Display: Audio Mixer Platform Settings:
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LogAudioMixer: Display: Sample Rate: 48000
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LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
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LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
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LogAudioMixer: Display: Number of buffers to queue: 1
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LogAudioMixer: Display: Max Channels (voices): 32
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LogAudioMixer: Display: Number of Async Source Workers: 4
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LogAudio: Display: AudioDevice MaxSources: 32
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LogAudio: Display: Audio Spatialization Plugin: None (built-in).
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LogAudio: Display: Audio Reverb Plugin: None (built-in).
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LogAudio: Display: Audio Occlusion Plugin: None (built-in).
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LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
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LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
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LogAudioMixer: Display: Initializing Sound Submixes...
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LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
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LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
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LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
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LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
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LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
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LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
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LogInit: FAudioDevice initialized with ID 4.
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LogAudio: Display: Audio Device (ID: 4) registered with world 'TestMap'.
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LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
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LogLoad: Game class is 'GameModeBase'
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LogWorld: Bringing World /Game/UEDPIE_0_TestMap.TestMap up for play (max tick rate 60) at 2026.02.20-17.38.08
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LogWorld: Bringing up level for play took: 0.000919
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LogOnline: OSS: Created online subsystem instance for: :Context_3
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LogElevenLabsWS: Connecting to ElevenLabs: wss://api.elevenlabs.io/v1/convai/conversation?agent_id=agent_5301kc1qkq49fn2av43nrbsar65k
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PIE: Server logged in
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PIE: Play in editor total start time 0,075 seconds.
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LogElevenLabsWS: WebSocket connected. Sending conversation_initiation_client_data...
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LogElevenLabsWS: Sending initiation: {
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"type": "conversation_initiation_client_data",
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"conversation_config_override":
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{
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"agent":
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{
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"turn":
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{
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"turn_timeout": 1
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}
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},
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"tts":
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{
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"optimize_streaming_latency": 3
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}
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},
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"custom_llm_extra_body":
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{
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"enable_intermediate_response": true
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}
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}
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LogElevenLabsWS: Received message type: conversation_initiation_metadata
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LogElevenLabsWS: [T+0.00s] Conversation initiated. ID=conv_2901khxymx7xed88dq8tw35b2pfk
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LogElevenLabsAgent: [T+0.00s] Agent connected. ConversationID=conv_2901khxymx7xed88dq8tw35b2pfk
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LogBlueprintUserMessages: [test_AI_Actor_C_2] Connected
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Listening
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LogElevenLabsWS: [T+2.18s] User turn started — mic open, audio chunks will follow.
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LogAudioCaptureCore: Display: WasapiCapture AudioFormat SampeRate: 48000, BitDepth: 32-Bit Floating Point
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LogElevenLabsMic: Capture device: Microphone Array (Intel® Smart Sound Technology for Digital Microphones) | Rate=48000 | Channels=2
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LogElevenLabsMic: Audio capture started.
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LogElevenLabsAgent: [T+2.18s] [Turn 1] Mic opened — user speaking.
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Listening
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LogElevenLabsMic: Audio capture stopped.
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LogElevenLabsWS: [T+4.60s] User turn ended — server VAD silence detection started (turn_timeout=1s).
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LogElevenLabsAgent: [T+4.60s] [Turn 1] Mic closed — user spoke 2.42s. Waiting for server response (timeout 10s)...
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LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: [T+5.66s] Agent started generating (1061 ms after turn end — includes VAD silence timeout + LLM start).
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LogElevenLabsAgent: [T+5.66s] [Turn 1] Agent generating. (1.06s after turn end)
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Agent Start Generating
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LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: Received message type: audio
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LogElevenLabsWS: Warning: [T+7.95s] [LATENCY] First audio: 3346 ms after turn end (3346 ms after last chunk)
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LogElevenLabsAgent: [T+7.95s] [Turn 1] Agent speaking — first audio chunk. (3.35s after turn end)
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Speaking
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LogElevenLabsWS: Received message type: user_transcript
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LogElevenLabsWS: Warning: [T+7.95s] [LATENCY] User transcript: 3346 ms after turn end
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Transcript : Hello, how are you?
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LogElevenLabsWS: Received message type: audio
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LogElevenLabsWS: Received message type: agent_response
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LogElevenLabsWS: Warning: [T+9.60s] [LATENCY] Agent text response: 4994 ms after turn end
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Text Response : Hello! I'm doing well, thank you for asking. How can I assist you today?
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Speaking
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Listening
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LogElevenLabsWS: [T+18.84s] User turn started — mic open, audio chunks will follow.
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LogAudioCaptureCore: Display: WasapiCapture AudioFormat SampeRate: 48000, BitDepth: 32-Bit Floating Point
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LogElevenLabsMic: Capture device: Microphone Array (Intel® Smart Sound Technology for Digital Microphones) | Rate=48000 | Channels=2
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LogElevenLabsMic: Audio capture started.
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LogElevenLabsAgent: [T+18.84s] [Turn 2] Mic opened — user speaking.
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Listening
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LogElevenLabsMic: Audio capture stopped.
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LogElevenLabsWS: [T+21.67s] User turn ended — server VAD silence detection started (turn_timeout=1s).
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LogElevenLabsAgent: [T+21.67s] [Turn 2] Mic closed — user spoke 2.83s. Waiting for server response (timeout 10s)...
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LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: [T+22.45s] Agent started generating (777 ms after turn end — includes VAD silence timeout + LLM start).
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LogElevenLabsAgent: [T+22.45s] [Turn 2] Agent generating. (0.78s after turn end)
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Agent Start Generating
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LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: Received message type: agent_chat_response_part
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||||
LogElevenLabsWS: Received message type: agent_chat_response_part
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||||
LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: Received message type: agent_chat_response_part
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||||
LogElevenLabsWS: Received message type: audio
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LogElevenLabsWS: Warning: [T+23.85s] [LATENCY] First audio: 2180 ms after turn end (2180 ms after last chunk)
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LogElevenLabsAgent: [T+23.85s] [Turn 2] Agent speaking — first audio chunk. (2.18s after turn end)
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Speaking
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LogElevenLabsWS: Received message type: user_transcript
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LogElevenLabsWS: Warning: [T+23.90s] [LATENCY] User transcript: 2227 ms after turn end
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Transcript : Nothing special, just talking.
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LogElevenLabsAgent: Warning: [Turn 2] Agent silence hard-timeout (2s) without agent_response — declaring agent stopped.
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Speaking
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LogElevenLabsWS: Received message type: audio
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LogElevenLabsAgent: [T+28.55s] [Turn 2] Agent speaking — first audio chunk. (6.88s after turn end)
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Speaking
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LogElevenLabsWS: Received message type: agent_response
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LogElevenLabsWS: Warning: [T+28.58s] [LATENCY] Agent text response: 6910 ms after turn end
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Text Response : That's perfectly fine! I'm here to chat if you have any questions or just want to talk. What's on your mind?
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Speaking
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LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 347.575653
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LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
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LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 347.774902, Update Interval: 340.359497
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Listening
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LogElevenLabsWS: [T+41.83s] User turn started — mic open, audio chunks will follow.
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LogAudioCaptureCore: Display: WasapiCapture AudioFormat SampeRate: 48000, BitDepth: 32-Bit Floating Point
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LogElevenLabsMic: Capture device: Microphone Array (Intel® Smart Sound Technology for Digital Microphones) | Rate=48000 | Channels=2
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LogElevenLabsMic: Audio capture started.
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LogElevenLabsAgent: [T+41.83s] [Turn 3] Mic opened — user speaking.
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Listening
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LogElevenLabsMic: Audio capture stopped.
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LogElevenLabsWS: [T+44.86s] User turn ended — server VAD silence detection started (turn_timeout=1s).
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LogElevenLabsAgent: [T+44.86s] [Turn 3] Mic closed — user spoke 3.03s. Waiting for server response (timeout 10s)...
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LogElevenLabsWS: Received message type: agent_chat_response_part
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||||
LogElevenLabsWS: [T+45.20s] Agent started generating (343 ms after turn end — includes VAD silence timeout + LLM start).
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LogElevenLabsAgent: [T+45.20s] [Turn 3] Agent generating. (0.34s after turn end)
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Agent Start Generating
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LogElevenLabsWS: Received message type: agent_chat_response_part
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||||
LogElevenLabsWS: Received message type: agent_chat_response_part
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||||
LogElevenLabsWS: Received message type: agent_chat_response_part
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||||
LogElevenLabsWS: Received message type: audio
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||||
LogElevenLabsWS: Warning: [T+48.22s] [LATENCY] First audio: 3361 ms after turn end (3361 ms after last chunk)
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LogElevenLabsAgent: [T+48.22s] [Turn 3] Agent speaking — first audio chunk. (3.36s after turn end)
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Speaking
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||||
LogElevenLabsWS: Received message type: user_transcript
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||||
LogElevenLabsWS: Warning: [T+48.22s] [LATENCY] User transcript: 3361 ms after turn end
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Transcript : I wanna... Hi agent!
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LogElevenLabsWS: Received message type: agent_response
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||||
LogElevenLabsWS: Warning: [T+48.25s] [LATENCY] Agent text response: 3393 ms after turn end
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Text Response : Hello! It's good to hear from you. How can I help you today?
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Speaking
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Listening
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LogElevenLabsWS: [T+57.55s] User turn started — mic open, audio chunks will follow.
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LogAudioCaptureCore: Display: WasapiCapture AudioFormat SampeRate: 48000, BitDepth: 32-Bit Floating Point
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LogElevenLabsMic: Capture device: Microphone Array (Intel® Smart Sound Technology for Digital Microphones) | Rate=48000 | Channels=2
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LogElevenLabsMic: Audio capture started.
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LogElevenLabsAgent: [T+57.55s] [Turn 4] Mic opened — user speaking.
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Listening
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LogElevenLabsMic: Audio capture stopped.
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LogElevenLabsWS: [T+60.33s] User turn ended — server VAD silence detection started (turn_timeout=1s).
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||||
LogElevenLabsAgent: [T+60.33s] [Turn 4] Mic closed — user spoke 2.78s. Waiting for server response (timeout 10s)...
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LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: [T+60.39s] Agent started generating (61 ms after turn end — includes VAD silence timeout + LLM start).
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LogElevenLabsAgent: [T+60.39s] [Turn 4] Agent generating. (0.06s after turn end)
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Agent Start Generating
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LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: Received message type: agent_chat_response_part
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||||
LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: Received message type: agent_chat_response_part
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||||
LogElevenLabsWS: Received message type: agent_chat_response_part
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LogElevenLabsWS: Received message type: audio
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||||
LogElevenLabsWS: Warning: [T+62.44s] [LATENCY] First audio: 2111 ms after turn end (2111 ms after last chunk)
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||||
LogElevenLabsAgent: [T+62.44s] [Turn 4] Agent speaking — first audio chunk. (2.11s after turn end)
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Speaking
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LogElevenLabsWS: Received message type: user_transcript
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||||
LogElevenLabsWS: Warning: [T+62.44s] [LATENCY] User transcript: 2112 ms after turn end
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Transcript : Do you speak French?
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LogElevenLabsAgent: Warning: [Turn 4] Agent silence hard-timeout (2s) without agent_response — declaring agent stopped.
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Speaking
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||||
LogElevenLabsWS: Received message type: audio
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||||
LogElevenLabsAgent: [T+66.24s] [Turn 4] Agent speaking — first audio chunk. (5.91s after turn end)
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||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Speaking
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||||
LogElevenLabsWS: Received message type: agent_response
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||||
LogElevenLabsWS: Warning: [T+66.27s] [LATENCY] Agent text response: 5944 ms after turn end
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Text Response : Yes, I can communicate in French. Would you like to ask me something in French or perhaps practice a bit?
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Speaking
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Listening
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||||
LogElevenLabsWS: [T+74.14s] User turn started — mic open, audio chunks will follow.
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LogAudioCaptureCore: Display: WasapiCapture AudioFormat SampeRate: 48000, BitDepth: 32-Bit Floating Point
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LogElevenLabsMic: Capture device: Microphone Array (Intel® Smart Sound Technology for Digital Microphones) | Rate=48000 | Channels=2
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LogElevenLabsMic: Audio capture started.
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LogElevenLabsAgent: [T+74.14s] [Turn 5] Mic opened — user speaking.
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LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Listening
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LogElevenLabsMic: Audio capture stopped.
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||||
LogElevenLabsWS: [T+76.88s] User turn ended — server VAD silence detection started (turn_timeout=1s).
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||||
LogElevenLabsAgent: [T+76.88s] [Turn 5] Mic closed — user spoke 2.75s. Waiting for server response (timeout 10s)...
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||||
LogElevenLabsWS: Received message type: agent_chat_response_part
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||||
LogElevenLabsWS: [T+77.28s] Agent started generating (393 ms after turn end — includes VAD silence timeout + LLM start).
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||||
LogElevenLabsAgent: [T+77.28s] [Turn 5] Agent generating. (0.39s after turn end)
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||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Agent Start Generating
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||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: audio
|
||||
LogElevenLabsWS: Warning: [T+78.31s] [LATENCY] First audio: 1428 ms after turn end (1428 ms after last chunk)
|
||||
LogElevenLabsAgent: [T+78.31s] [Turn 5] Agent speaking — first audio chunk. (1.43s after turn end)
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Speaking
|
||||
LogElevenLabsWS: Received message type: user_transcript
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||||
LogElevenLabsWS: Warning: [T+78.34s] [LATENCY] User transcript: 1460 ms after turn end
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Transcript : Yes, tell me something in French.
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||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: audio
|
||||
LogElevenLabsWS: Received message type: audio
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Listening
|
||||
LogElevenLabsAgent: StartListening: interrupting agent (speaking) to allow user to speak.
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||||
LogElevenLabsWS: Sending interrupt — ignoring incoming content until server acks.
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||||
LogElevenLabsAgent: [T+84.24s] [Turn 5] Agent stopped speaking (spoke 5.93s, full turn round-trip 7.36s).
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||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Speaking
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||||
LogElevenLabsWS: [T+84.24s] User turn started — mic open, audio chunks will follow.
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||||
LogAudioCaptureCore: Display: WasapiCapture AudioFormat SampeRate: 48000, BitDepth: 32-Bit Floating Point
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||||
LogElevenLabsMic: Capture device: Microphone Array (Intel® Smart Sound Technology for Digital Microphones) | Rate=48000 | Channels=2
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||||
LogElevenLabsMic: Audio capture started.
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||||
LogElevenLabsAgent: [T+84.24s] [Turn 6] Mic opened — user speaking.
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||||
LogElevenLabsWS: Received message type: audio
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||||
LogElevenLabsWS: Received message type: agent_response
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||||
LogElevenLabsWS: Warning: [T+84.43s] [LATENCY] Agent text response: 7549 ms after turn end
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||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Text Response : Bien sûr! Je peux vous dire: "Bonjour, comment allez-vous aujourd'hui?" This means "Hello, how are you today?"
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||||
LogElevenLabsWS: Received message type: agent_chat_response_part
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||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Listening
|
||||
LogElevenLabsMic: Audio capture stopped.
|
||||
LogElevenLabsWS: [T+88.56s] User turn ended — server VAD silence detection started (turn_timeout=1s).
|
||||
LogElevenLabsAgent: [T+88.56s] [Turn 6] Mic closed — user spoke 4.32s. Waiting for server response (timeout 10s)...
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: audio
|
||||
LogElevenLabsWS: Warning: [T+92.37s] [LATENCY] First audio: 3811 ms after turn end (3811 ms after last chunk)
|
||||
LogElevenLabsWS: Received message type: user_transcript
|
||||
LogElevenLabsWS: Warning: [T+92.37s] [LATENCY] User transcript: 3811 ms after turn end
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Transcript : Mais c'est super! Tu parles très bien!
|
||||
LogElevenLabsWS: Received message type: audio
|
||||
LogElevenLabsWS: Received message type: agent_response
|
||||
LogElevenLabsWS: Warning: [T+97.23s] [LATENCY] Agent text response: 8677 ms after turn end
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Text Response : Merci beaucoup! Je suis ravie que vous le pensiez. Y a-t-il autre chose que vous aimeriez savoir ou discuter en français?
|
||||
LogElevenLabsAgent: Warning: [T+98.56s] [Turn 6] Response timeout — server did not start generating after 10.0s. Firing OnAgentResponseTimeout.
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Listening
|
||||
LogElevenLabsWS: [T+110.60s] User turn started — mic open, audio chunks will follow.
|
||||
LogAudioCaptureCore: Display: WasapiCapture AudioFormat SampeRate: 48000, BitDepth: 32-Bit Floating Point
|
||||
LogElevenLabsMic: Capture device: Microphone Array (Intel® Smart Sound Technology for Digital Microphones) | Rate=48000 | Channels=2
|
||||
LogElevenLabsMic: Audio capture started.
|
||||
LogElevenLabsAgent: [T+110.60s] [Turn 7] Mic opened — user speaking.
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Listening
|
||||
LogElevenLabsMic: Audio capture stopped.
|
||||
LogElevenLabsWS: [T+113.82s] User turn ended — server VAD silence detection started (turn_timeout=1s).
|
||||
LogElevenLabsAgent: [T+113.82s] [Turn 7] Mic closed — user spoke 3.22s. Waiting for server response (timeout 10s)...
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: audio
|
||||
LogElevenLabsWS: Warning: [T+119.37s] [LATENCY] First audio: 5546 ms after turn end (5546 ms after last chunk)
|
||||
LogElevenLabsWS: Received message type: user_transcript
|
||||
LogElevenLabsWS: Warning: [T+119.37s] [LATENCY] User transcript: 5546 ms after turn end
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Transcript : And do you speak German?
|
||||
LogElevenLabsWS: Received message type: agent_response
|
||||
LogElevenLabsWS: Warning: [T+119.40s] [LATENCY] Agent text response: 5577 ms after turn end
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Text Response : Yes, I can also communicate in German. Would you like me to say something in German for you?
|
||||
LogElevenLabsAgent: Warning: [T+123.83s] [Turn 7] Response timeout — server did not start generating after 10.0s. Firing OnAgentResponseTimeout.
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Listening
|
||||
LogElevenLabsWS: [T+131.53s] User turn started — mic open, audio chunks will follow.
|
||||
LogAudioCaptureCore: Display: WasapiCapture AudioFormat SampeRate: 48000, BitDepth: 32-Bit Floating Point
|
||||
LogElevenLabsMic: Capture device: Microphone Array (Intel® Smart Sound Technology for Digital Microphones) | Rate=48000 | Channels=2
|
||||
LogElevenLabsMic: Audio capture started.
|
||||
LogElevenLabsAgent: [T+131.53s] [Turn 8] Mic opened — user speaking.
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Listening
|
||||
LogElevenLabsMic: Audio capture stopped.
|
||||
LogElevenLabsWS: [T+134.42s] User turn ended — server VAD silence detection started (turn_timeout=1s).
|
||||
LogElevenLabsAgent: [T+134.42s] [Turn 8] Mic closed — user spoke 2.88s. Waiting for server response (timeout 10s)...
|
||||
LogElevenLabsAgent: Warning: [T+144.42s] [Turn 8] Response timeout — server did not start generating after 10.0s. Firing OnAgentResponseTimeout.
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Listening
|
||||
LogElevenLabsWS: [T+148.56s] User turn started — mic open, audio chunks will follow.
|
||||
LogAudioCaptureCore: Display: WasapiCapture AudioFormat SampeRate: 48000, BitDepth: 32-Bit Floating Point
|
||||
LogElevenLabsMic: Capture device: Microphone Array (Intel® Smart Sound Technology for Digital Microphones) | Rate=48000 | Channels=2
|
||||
LogElevenLabsMic: Audio capture started.
|
||||
LogElevenLabsAgent: [T+148.56s] [Turn 9] Mic opened — user speaking.
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Listening
|
||||
LogElevenLabsMic: Audio capture stopped.
|
||||
LogElevenLabsWS: [T+150.35s] User turn ended — server VAD silence detection started (turn_timeout=1s).
|
||||
LogElevenLabsAgent: [T+150.35s] [Turn 9] Mic closed — user spoke 1.79s. Waiting for server response (timeout 10s)...
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: audio
|
||||
LogElevenLabsWS: Warning: [T+151.56s] [LATENCY] First audio: 1211 ms after turn end (1211 ms after last chunk)
|
||||
LogElevenLabsWS: Received message type: user_transcript
|
||||
LogElevenLabsWS: Warning: [T+151.59s] [LATENCY] User transcript: 1245 ms after turn end
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Transcript : Hello.
|
||||
LogElevenLabsWS: Received message type: audio
|
||||
LogElevenLabsWS: Received message type: agent_response
|
||||
LogElevenLabsWS: Warning: [T+152.87s] [LATENCY] Agent text response: 2526 ms after turn end
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Text Response : Hello! How can I help you today?
|
||||
LogElevenLabsAgent: Warning: [T+160.36s] [Turn 9] Response timeout — server did not start generating after 10.0s. Firing OnAgentResponseTimeout.
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Start Listening
|
||||
LogElevenLabsWS: [T+162.59s] User turn started — mic open, audio chunks will follow.
|
||||
LogAudioCaptureCore: Display: WasapiCapture AudioFormat SampeRate: 48000, BitDepth: 32-Bit Floating Point
|
||||
LogElevenLabsMic: Capture device: Microphone Array (Intel® Smart Sound Technology for Digital Microphones) | Rate=48000 | Channels=2
|
||||
LogElevenLabsMic: Audio capture started.
|
||||
LogElevenLabsAgent: [T+162.59s] [Turn 10] Mic opened — user speaking.
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Stop Listening
|
||||
LogElevenLabsMic: Audio capture stopped.
|
||||
LogElevenLabsWS: [T+165.69s] User turn ended — server VAD silence detection started (turn_timeout=1s).
|
||||
LogElevenLabsAgent: [T+165.69s] [Turn 10] Mic closed — user spoke 3.10s. Waiting for server response (timeout 10s)...
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: agent_chat_response_part
|
||||
LogElevenLabsWS: Received message type: audio
|
||||
LogElevenLabsWS: Warning: [T+168.47s] [LATENCY] First audio: 2778 ms after turn end (2778 ms after last chunk)
|
||||
LogElevenLabsWS: Received message type: user_transcript
|
||||
LogElevenLabsWS: Warning: [T+168.50s] [LATENCY] User transcript: 2810 ms after turn end
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Transcript : Why are you so slow?
|
||||
LogElevenLabsAgent: Warning: [T+175.70s] [Turn 10] Response timeout — server did not start generating after 10.0s. Firing OnAgentResponseTimeout.
|
||||
LogElevenLabsWS: Received message type: audio
|
||||
LogElevenLabsWS: Received message type: agent_response
|
||||
LogElevenLabsWS: Warning: [T+175.85s] [LATENCY] Agent text response: 10161 ms after turn end
|
||||
LogBlueprintUserMessages: [test_AI_Actor_C_2] [AI Agent] Text Response : I apologize if my response seemed slow. I'm designed to be as quick as possible while still being helpful. Is there something specific I can do to improve your experience?
|
||||
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||||
LogWorld: BeginTearingDown for /Game/UEDPIE_0_TestMap
|
||||
|
||||
Show less
|
||||
|
||||
|
||||
Excellent logs — je vois deux bugs distincts :
|
||||
|
||||
Bug A — bIgnoreIncomingContent jamais effacé : après l'interruption au Turn 5, le serveur n'envoie pas d'interruption_event (ou on ne le reçoit pas). Le flag reste true → tout le contenu du Turn 6, 7, 8, 9, 10 est silencieusement ignoré → timeout systématique. Preuve : les [LATENCY] First audio du WebSocketProxy s'affichent (l'audio arrive) mais JAMAIS le Agent speaking — first audio chunk de l'AgentComponent (l'audio est jeté).
|
||||
|
||||
Bug B — HardSilenceTimeoutTicks = 120 (2s) trop court : l'agent répondait en deux batches audio avec 4.7s de gap (Turn 2 : T+23.85s puis T+28.55s). Le timeout de 2s s'est déclenché pendant le gap → faux "Stop Speaking" → Blueprint ouvre le mic → puis le 2e batch arrive → "Start Speaking" à nouveau.
|
||||
|
||||
Fixes :
|
||||
@ -42,6 +42,52 @@ void UElevenLabsConversationalAgentComponent::TickComponent(float DeltaTime, ELe
|
||||
{
|
||||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||
|
||||
// Response timeout: if the server hasn't started generating within ResponseTimeoutSeconds
|
||||
// after the user stopped speaking, notify Blueprint so it can react (e.g. show "try again").
|
||||
if (bWaitingForAgentResponse && ResponseTimeoutSeconds > 0.0f && TurnEndTime > 0.0)
|
||||
{
|
||||
const double WaitTime = FPlatformTime::Seconds() - TurnEndTime;
|
||||
if (WaitTime >= static_cast<double>(ResponseTimeoutSeconds))
|
||||
{
|
||||
bWaitingForAgentResponse = false;
|
||||
const double T = FPlatformTime::Seconds() - SessionStartTime;
|
||||
UE_LOG(LogElevenLabsAgent, Warning,
|
||||
TEXT("[T+%.2fs] [Turn %d] Response timeout — server did not start generating after %.1fs. Firing OnAgentResponseTimeout."),
|
||||
T, LastClosedTurnIndex, WaitTime);
|
||||
OnAgentResponseTimeout.Broadcast();
|
||||
}
|
||||
}
|
||||
|
||||
// Generating timeout (ISSUE-1): if the server sent agent_chat_response_part
|
||||
// (bAgentGenerating=true) but no audio ever arrived (bAgentSpeaking=false),
|
||||
// force-clear bAgentGenerating after 10s so StartListening() is no longer blocked.
|
||||
// Normal path: first audio chunk → EnqueueAgentAudio → bAgentGenerating=false.
|
||||
// This fallback covers the rare case where TTS produces nothing (e.g. empty response).
|
||||
if (bAgentGenerating && !bAgentSpeaking)
|
||||
{
|
||||
if (++GeneratingTickCount >= HardSilenceTimeoutTicks)
|
||||
{
|
||||
bAgentGenerating = false;
|
||||
GeneratingTickCount = 0;
|
||||
const double T = FPlatformTime::Seconds() - SessionStartTime;
|
||||
UE_LOG(LogElevenLabsAgent, Warning,
|
||||
TEXT("[T+%.2fs] [Turn %d] Generating timeout (10s) — server generated but no audio arrived. Clearing bAgentGenerating."),
|
||||
T, LastClosedTurnIndex);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GeneratingTickCount = 0;
|
||||
}
|
||||
|
||||
// Silence detection.
|
||||
// ISSUE-8: broadcast OnAgentStoppedSpeaking OUTSIDE AudioQueueLock.
|
||||
// OnProceduralUnderflow (audio thread) also acquires AudioQueueLock — if we broadcast
|
||||
// while holding the lock, the audio thread blocks for the full duration of any Blueprint
|
||||
// handler bound to OnAgentStoppedSpeaking, causing audio glitches / starvation.
|
||||
// Fix: set a local flag inside the lock, release the lock, then broadcast.
|
||||
bool bShouldBroadcastStopped = false;
|
||||
bool bHardTimeoutFired = false;
|
||||
if (bAgentSpeaking)
|
||||
{
|
||||
FScopeLock Lock(&AudioQueueLock);
|
||||
@ -57,20 +103,17 @@ void UElevenLabsConversationalAgentComponent::TickComponent(float DeltaTime, ELe
|
||||
const bool bResponseConfirmed = bAgentResponseReceived && SilentTickCount >= SilenceThresholdTicks;
|
||||
|
||||
// Hard-timeout fallback: if agent_response never arrives (or is very late),
|
||||
// stop after 2s of silence to avoid leaving the state machine stuck.
|
||||
// stop after 10s of silence to avoid leaving the state machine stuck.
|
||||
// 10s was chosen to bridge observed inter-batch TTS gaps of up to ~5s.
|
||||
const bool bHardTimeout = SilentTickCount >= HardSilenceTimeoutTicks;
|
||||
|
||||
if (bResponseConfirmed || bHardTimeout)
|
||||
{
|
||||
if (bHardTimeout && !bAgentResponseReceived)
|
||||
{
|
||||
UE_LOG(LogElevenLabsAgent, Warning,
|
||||
TEXT("Agent silence hard-timeout (2s) without agent_response — declaring agent stopped."));
|
||||
}
|
||||
bHardTimeoutFired = bHardTimeout && !bAgentResponseReceived;
|
||||
bAgentSpeaking = false;
|
||||
bAgentResponseReceived = false;
|
||||
SilentTickCount = 0;
|
||||
OnAgentStoppedSpeaking.Broadcast();
|
||||
bShouldBroadcastStopped = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -78,6 +121,17 @@ void UElevenLabsConversationalAgentComponent::TickComponent(float DeltaTime, ELe
|
||||
SilentTickCount = 0;
|
||||
}
|
||||
}
|
||||
// Broadcast OUTSIDE the lock — Blueprint handlers can execute for arbitrary time.
|
||||
if (bShouldBroadcastStopped)
|
||||
{
|
||||
if (bHardTimeoutFired)
|
||||
{
|
||||
UE_LOG(LogElevenLabsAgent, Warning,
|
||||
TEXT("[Turn %d] Agent silence hard-timeout (10s) without agent_response — declaring agent stopped."),
|
||||
LastClosedTurnIndex);
|
||||
}
|
||||
OnAgentStoppedSpeaking.Broadcast();
|
||||
}
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
@ -116,6 +170,10 @@ void UElevenLabsConversationalAgentComponent::StartConversation()
|
||||
void UElevenLabsConversationalAgentComponent::EndConversation()
|
||||
{
|
||||
StopListening();
|
||||
// ISSUE-4: StopListening() may set bWaitingForAgentResponse=true (normal turn end path).
|
||||
// Cancel it immediately — there is no response coming because we are ending the session.
|
||||
// Without this, TickComponent could fire OnAgentResponseTimeout after EndConversation().
|
||||
bWaitingForAgentResponse = false;
|
||||
StopAgentAudio();
|
||||
|
||||
if (WebSocketProxy)
|
||||
@ -161,7 +219,10 @@ void UElevenLabsConversationalAgentComponent::StartListening()
|
||||
return;
|
||||
}
|
||||
}
|
||||
bWaitingForAgentResponse = false; // New user turn — cancel any pending response timeout.
|
||||
++TurnIndex;
|
||||
bIsListening = true;
|
||||
TurnStartTime = FPlatformTime::Seconds();
|
||||
|
||||
if (TurnMode == EElevenLabsTurnMode::Client)
|
||||
{
|
||||
@ -186,7 +247,8 @@ void UElevenLabsConversationalAgentComponent::StartListening()
|
||||
&UElevenLabsConversationalAgentComponent::OnMicrophoneDataCaptured);
|
||||
Mic->StartCapture();
|
||||
|
||||
UE_LOG(LogElevenLabsAgent, Log, TEXT("Microphone capture started."));
|
||||
const double T = TurnStartTime - SessionStartTime;
|
||||
UE_LOG(LogElevenLabsAgent, Log, TEXT("[T+%.2fs] [Turn %d] Mic opened — user speaking."), T, TurnIndex);
|
||||
}
|
||||
|
||||
void UElevenLabsConversationalAgentComponent::StopListening()
|
||||
@ -215,7 +277,34 @@ void UElevenLabsConversationalAgentComponent::StopListening()
|
||||
WebSocketProxy->SendUserTurnEnd();
|
||||
}
|
||||
|
||||
UE_LOG(LogElevenLabsAgent, Log, TEXT("Microphone capture stopped."));
|
||||
TurnEndTime = FPlatformTime::Seconds();
|
||||
// Start the response timeout clock — but only when the server hasn't already started
|
||||
// generating. When StopListening() is called from HandleAgentResponseStarted() as part
|
||||
// of collision avoidance, bAgentGenerating is already true, meaning the server IS already
|
||||
// generating; starting a timeout here would be incorrect.
|
||||
// Also update LastClosedTurnIndex only for normal turn ends (not collision avoidance),
|
||||
// so server-response log lines always show which user turn they are answering.
|
||||
if (!bAgentGenerating)
|
||||
{
|
||||
bWaitingForAgentResponse = true;
|
||||
LastClosedTurnIndex = TurnIndex;
|
||||
}
|
||||
const double T = TurnEndTime - SessionStartTime;
|
||||
const double TurnDuration = TurnStartTime > 0.0 ? TurnEndTime - TurnStartTime : 0.0;
|
||||
if (bWaitingForAgentResponse)
|
||||
{
|
||||
UE_LOG(LogElevenLabsAgent, Log,
|
||||
TEXT("[T+%.2fs] [Turn %d] Mic closed — user spoke %.2fs. Waiting for server response (timeout %.0fs)..."),
|
||||
T, TurnIndex, TurnDuration, ResponseTimeoutSeconds);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Collision avoidance: StopListening was called from HandleAgentResponseStarted
|
||||
// while server was already generating — no need to wait or time out.
|
||||
UE_LOG(LogElevenLabsAgent, Log,
|
||||
TEXT("[T+%.2fs] [Turn %d] Mic closed (collision avoidance) — user spoke %.2fs. Server is already generating Turn %d response."),
|
||||
T, TurnIndex, TurnDuration, LastClosedTurnIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void UElevenLabsConversationalAgentComponent::SendTextMessage(const FString& Text)
|
||||
@ -230,6 +319,7 @@ void UElevenLabsConversationalAgentComponent::SendTextMessage(const FString& Tex
|
||||
|
||||
void UElevenLabsConversationalAgentComponent::InterruptAgent()
|
||||
{
|
||||
bWaitingForAgentResponse = false; // Interrupting — no response expected from previous turn.
|
||||
if (WebSocketProxy) WebSocketProxy->SendInterrupt();
|
||||
StopAgentAudio();
|
||||
}
|
||||
@ -253,7 +343,10 @@ const FElevenLabsConversationInfo& UElevenLabsConversationalAgentComponent::GetC
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
void UElevenLabsConversationalAgentComponent::HandleConnected(const FElevenLabsConversationInfo& Info)
|
||||
{
|
||||
UE_LOG(LogElevenLabsAgent, Log, TEXT("Agent connected. ConversationID=%s"), *Info.ConversationID);
|
||||
SessionStartTime = FPlatformTime::Seconds();
|
||||
TurnIndex = 0;
|
||||
LastClosedTurnIndex = 0;
|
||||
UE_LOG(LogElevenLabsAgent, Log, TEXT("[T+0.00s] Agent connected. ConversationID=%s"), *Info.ConversationID);
|
||||
OnAgentConnected.Broadcast(Info);
|
||||
|
||||
// In Client turn mode (push-to-talk), the user controls listening manually via
|
||||
@ -270,10 +363,19 @@ void UElevenLabsConversationalAgentComponent::HandleConnected(const FElevenLabsC
|
||||
void UElevenLabsConversationalAgentComponent::HandleDisconnected(int32 StatusCode, const FString& Reason)
|
||||
{
|
||||
UE_LOG(LogElevenLabsAgent, Log, TEXT("Agent disconnected. Code=%d Reason=%s"), StatusCode, *Reason);
|
||||
|
||||
// ISSUE-13: stop audio playback and clear the queue if the WebSocket drops while the
|
||||
// agent is speaking. Without this the audio component kept playing buffered PCM after
|
||||
// disconnect. StopAgentAudio also fires OnAgentStoppedSpeaking if bAgentSpeaking was true,
|
||||
// giving Blueprint a chance to clean up (e.g. show disconnected state).
|
||||
StopAgentAudio();
|
||||
|
||||
bIsListening = false;
|
||||
bAgentSpeaking = false;
|
||||
bAgentGenerating = false;
|
||||
bAgentResponseReceived = false;
|
||||
// bAgentSpeaking / bAgentGenerating / bAgentResponseReceived already cleared by StopAgentAudio.
|
||||
bWaitingForAgentResponse = false;
|
||||
GeneratingTickCount = 0;
|
||||
TurnIndex = 0;
|
||||
LastClosedTurnIndex = 0;
|
||||
MicAccumulationBuffer.Reset();
|
||||
OnAgentDisconnected.Broadcast(StatusCode, Reason);
|
||||
}
|
||||
@ -312,6 +414,7 @@ void UElevenLabsConversationalAgentComponent::HandleAgentResponse(const FString&
|
||||
|
||||
void UElevenLabsConversationalAgentComponent::HandleInterrupted()
|
||||
{
|
||||
bWaitingForAgentResponse = false; // Interrupted — no response expected from previous turn.
|
||||
StopAgentAudio();
|
||||
OnAgentInterrupted.Broadcast();
|
||||
}
|
||||
@ -322,13 +425,26 @@ void UElevenLabsConversationalAgentComponent::HandleAgentResponseStarted()
|
||||
// Set bAgentGenerating BEFORE StopListening so that any StartListening call
|
||||
// triggered by the Blueprint's OnAgentStartedGenerating handler is blocked.
|
||||
bAgentGenerating = true;
|
||||
bWaitingForAgentResponse = false; // Server is generating — response timeout cancelled.
|
||||
|
||||
const double Now = FPlatformTime::Seconds();
|
||||
const double T = Now - SessionStartTime;
|
||||
const double LatencyFromTurnEnd = TurnEndTime > 0.0 ? Now - TurnEndTime : 0.0;
|
||||
if (bIsListening)
|
||||
{
|
||||
// Collision: server started generating Turn N's response while Turn M (M>N) mic was open.
|
||||
// Log both turn indices so the timeline is unambiguous.
|
||||
UE_LOG(LogElevenLabsAgent, Log,
|
||||
TEXT("Agent started generating while mic was open — stopping listening to avoid turn collision."));
|
||||
TEXT("[T+%.2fs] [Turn %d → Turn %d collision] Agent generating Turn %d response — mic (Turn %d) was open, stopping. (%.2fs after turn end)"),
|
||||
T, LastClosedTurnIndex, TurnIndex, LastClosedTurnIndex, TurnIndex, LatencyFromTurnEnd);
|
||||
StopListening();
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogElevenLabsAgent, Log,
|
||||
TEXT("[T+%.2fs] [Turn %d] Agent generating. (%.2fs after turn end)"),
|
||||
T, LastClosedTurnIndex, LatencyFromTurnEnd);
|
||||
}
|
||||
OnAgentStartedGenerating.Broadcast();
|
||||
}
|
||||
|
||||
@ -383,10 +499,18 @@ void UElevenLabsConversationalAgentComponent::EnqueueAgentAudio(const TArray<uin
|
||||
// Start playback if not already playing.
|
||||
if (!bAgentSpeaking)
|
||||
{
|
||||
AgentSpeakStart = FPlatformTime::Seconds();
|
||||
bAgentSpeaking = true;
|
||||
bAgentGenerating = false; // Agent is now speaking — generation phase is over.
|
||||
bAgentResponseReceived = false; // Reset: wait for agent_response before allowing StopSpeaking.
|
||||
SilentTickCount = 0;
|
||||
|
||||
const double T = AgentSpeakStart - SessionStartTime;
|
||||
const double LatencyFromTurnEnd = TurnEndTime > 0.0 ? AgentSpeakStart - TurnEndTime : 0.0;
|
||||
UE_LOG(LogElevenLabsAgent, Log,
|
||||
TEXT("[T+%.2fs] [Turn %d] Agent speaking — first audio chunk. (%.2fs after turn end)"),
|
||||
T, LastClosedTurnIndex, LatencyFromTurnEnd);
|
||||
|
||||
OnAgentStartedSpeaking.Broadcast();
|
||||
|
||||
if (AudioPlaybackComponent && !AudioPlaybackComponent->IsPlaying())
|
||||
@ -403,16 +527,37 @@ void UElevenLabsConversationalAgentComponent::StopAgentAudio()
|
||||
AudioPlaybackComponent->Stop();
|
||||
}
|
||||
|
||||
FScopeLock Lock(&AudioQueueLock);
|
||||
AudioQueue.Empty();
|
||||
|
||||
bAgentGenerating = false; // Always clear — covers interruptions during generation phase.
|
||||
bAgentResponseReceived = false; // Reset — next response will re-confirm when done.
|
||||
|
||||
if (bAgentSpeaking)
|
||||
// ISSUE-8: capture the "was speaking" state inside the lock, then broadcast OUTSIDE.
|
||||
// OnProceduralUnderflow (audio thread) also acquires AudioQueueLock — broadcasting
|
||||
// while holding it would block the audio thread for the full Blueprint handler duration.
|
||||
bool bWasSpeaking = false;
|
||||
double Now = 0.0;
|
||||
{
|
||||
bAgentSpeaking = false;
|
||||
SilentTickCount = 0;
|
||||
FScopeLock Lock(&AudioQueueLock);
|
||||
AudioQueue.Empty();
|
||||
|
||||
bAgentGenerating = false; // Always clear — covers interruptions during generation phase.
|
||||
bAgentResponseReceived = false; // Reset — next response will re-confirm when done.
|
||||
|
||||
if (bAgentSpeaking)
|
||||
{
|
||||
bAgentSpeaking = false;
|
||||
SilentTickCount = 0;
|
||||
bWasSpeaking = true;
|
||||
Now = FPlatformTime::Seconds();
|
||||
}
|
||||
}
|
||||
|
||||
// Broadcast outside the lock.
|
||||
if (bWasSpeaking)
|
||||
{
|
||||
const double T = Now - SessionStartTime;
|
||||
const double AgentSpokeDuration = AgentSpeakStart > 0.0 ? Now - AgentSpeakStart : 0.0;
|
||||
const double TotalTurnDuration = TurnEndTime > 0.0 ? Now - TurnEndTime : 0.0;
|
||||
UE_LOG(LogElevenLabsAgent, Log,
|
||||
TEXT("[T+%.2fs] [Turn %d] Agent stopped speaking (spoke %.2fs, full turn round-trip %.2fs)."),
|
||||
T, LastClosedTurnIndex, AgentSpokeDuration, TotalTurnDuration);
|
||||
|
||||
OnAgentStoppedSpeaking.Broadcast();
|
||||
}
|
||||
}
|
||||
|
||||
@ -157,6 +157,21 @@ void UElevenLabsWebSocketProxy::SendUserTurnEnd()
|
||||
// If we reset the flag here, the next agent_chat_response_part would re-fire OnAgentResponseStarted
|
||||
// in a loop: part arrives → event → StopListening → SendUserTurnEnd → flag reset → part arrives → loop.
|
||||
// The flag is only reset in SendUserTurnStart() at the beginning of a new user turn.
|
||||
|
||||
// Clear the interrupt-ignore flag if it was never cleared by an "interruption" server ack.
|
||||
// The ElevenLabs server does not always send the "interruption" acknowledgement reliably.
|
||||
// By the time the user has spoken a full new turn (seconds of audio), any in-flight content
|
||||
// from the previously interrupted generation has long since arrived — it is safe to resume
|
||||
// normal content processing so the server's response to this new turn is not silently discarded.
|
||||
if (bIgnoreIncomingContent)
|
||||
{
|
||||
bIgnoreIncomingContent = false;
|
||||
const double T = UserTurnEndTime - SessionStartTime;
|
||||
UE_LOG(LogElevenLabsWS, Log,
|
||||
TEXT("[T+%.2fs] Cleared interrupt-ignore flag at turn end (server 'interruption' ack was not received — resuming content processing)."),
|
||||
T);
|
||||
}
|
||||
|
||||
const double T = UserTurnEndTime - SessionStartTime;
|
||||
UE_LOG(LogElevenLabsWS, Log, TEXT("[T+%.2fs] User turn ended — server VAD silence detection started (turn_timeout=1s)."), T);
|
||||
}
|
||||
@ -554,6 +569,25 @@ void UElevenLabsWebSocketProxy::HandleTranscript(const TSharedPtr<FJsonObject>&
|
||||
|
||||
void UElevenLabsWebSocketProxy::HandleAgentResponse(const TSharedPtr<FJsonObject>& Root)
|
||||
{
|
||||
// ISSUE-19: discard agent_response that belongs to an interrupted generation.
|
||||
// A stale agent_response from the cancelled turn would set bAgentResponseReceived=true
|
||||
// on the component, allowing the silence-detection Tick to fire OnAgentStoppedSpeaking
|
||||
// at the wrong time (no audio is currently playing for the new turn yet).
|
||||
if (bIgnoreIncomingContent)
|
||||
{
|
||||
UE_LOG(LogElevenLabsWS, Verbose, TEXT("Discarding agent_response (interrupt pending server ack)."));
|
||||
return;
|
||||
}
|
||||
|
||||
// ISSUE-22: reset bAgentResponseStartedFired so OnAgentResponseStarted fires again on
|
||||
// the next turn. In Server VAD mode SendUserTurnStart() is never called — it is the only
|
||||
// other place that resets this flag — so without this reset, OnAgentResponseStarted fires
|
||||
// only on the very first turn of the session, and all subsequent turns in Server VAD mode
|
||||
// never receive it (bAgentGenerating stays false, StartListening is never blocked, etc.).
|
||||
// agent_response marks the definitive end of the current turn's generation: every
|
||||
// subsequent agent_chat_response_part is guaranteed to belong to a new turn.
|
||||
bAgentResponseStartedFired = false;
|
||||
|
||||
// { "type": "agent_response",
|
||||
// "agent_response_event": { "agent_response": "..." }
|
||||
// }
|
||||
|
||||
@ -43,6 +43,15 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnAgentInterrupted);
|
||||
*/
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnAgentStartedGenerating);
|
||||
|
||||
/**
|
||||
* Fired when the server has not started generating a response within ResponseTimeoutSeconds
|
||||
* after the user stopped speaking (StopListening was called).
|
||||
* This typically indicates a server-side latency spike or a dropped turn.
|
||||
* Blueprint can react by showing a "please try again" prompt or automatically
|
||||
* re-opening the microphone so the user can repeat their message.
|
||||
*/
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnAgentResponseTimeout);
|
||||
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// UElevenLabsConversationalAgentComponent
|
||||
//
|
||||
@ -129,6 +138,17 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ElevenLabs|Events")
|
||||
bool bEnableAgentTextResponse = true;
|
||||
|
||||
/**
|
||||
* How many seconds to wait for the server to start generating a response
|
||||
* after the user stops speaking (StopListening) before firing OnAgentResponseTimeout.
|
||||
* Set to 0 to disable. Default: 10 seconds.
|
||||
*
|
||||
* A typical healthy round-trip is 0.1–0.8s to first agent_chat_response_part.
|
||||
* Values above 10s are extremely unusual and almost always indicate a server issue.
|
||||
*/
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ElevenLabs", meta = (ClampMin = "0.0"))
|
||||
float ResponseTimeoutSeconds = 10.0f;
|
||||
|
||||
// ── Events ────────────────────────────────────────────────────────────────
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "ElevenLabs|Events")
|
||||
@ -166,6 +186,14 @@ public:
|
||||
UPROPERTY(BlueprintAssignable, Category = "ElevenLabs|Events")
|
||||
FOnAgentStartedGenerating OnAgentStartedGenerating;
|
||||
|
||||
/**
|
||||
* Fired when the server has not started generating within ResponseTimeoutSeconds
|
||||
* after StopListening was called. Bind here to give the user feedback such as
|
||||
* "I didn't get a response, please try again" or to automatically re-open the mic.
|
||||
*/
|
||||
UPROPERTY(BlueprintAssignable, Category = "ElevenLabs|Events")
|
||||
FOnAgentResponseTimeout OnAgentResponseTimeout;
|
||||
|
||||
// ── Control ───────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
@ -285,6 +313,27 @@ private:
|
||||
// True from the first agent_chat_response_part until the first audio chunk arrives.
|
||||
// Used to block StartListening() while the server is processing the previous turn.
|
||||
bool bAgentGenerating = false;
|
||||
// True between StopListening() and HandleAgentResponseStarted() (first chat response part).
|
||||
// Used to fire OnAgentResponseTimeout if the server takes too long to start generating.
|
||||
bool bWaitingForAgentResponse = false;
|
||||
|
||||
// ── Turn tracking ─────────────────────────────────────────────────────────
|
||||
// Monotonically increasing counter. Incremented each time StartListening() successfully
|
||||
// opens the microphone. Appears as [Turn N] in all log lines so every mic session and
|
||||
// its corresponding server response can be correlated at a glance.
|
||||
int32 TurnIndex = 0;
|
||||
// The TurnIndex of the last normal (non-collision-avoidance) StopListening() call.
|
||||
// Server-response events (generating, speaking, stopped) log with THIS index so you can
|
||||
// see which user turn the server is answering — even if a newer turn has since opened.
|
||||
// Example: "[Turn 2] Agent generating" while "[Turn 3] mic open" = late server response.
|
||||
int32 LastClosedTurnIndex = 0;
|
||||
|
||||
// ── Session timing ────────────────────────────────────────────────────────
|
||||
// All timestamps are from FPlatformTime::Seconds(), used to compute [T+Xs] log prefixes.
|
||||
double SessionStartTime = 0.0; // Set in HandleConnected — start of conversation.
|
||||
double TurnStartTime = 0.0; // Set in StartListening — when mic opens.
|
||||
double TurnEndTime = 0.0; // Set in StopListening — when mic closes.
|
||||
double AgentSpeakStart = 0.0; // Set in EnqueueAgentAudio (first chunk) — when audio begins.
|
||||
|
||||
// Accumulates incoming PCM bytes until the audio component needs data.
|
||||
TArray<uint8> AudioQueue;
|
||||
@ -293,14 +342,22 @@ private:
|
||||
// Silence detection: how many consecutive ticks with an empty audio queue.
|
||||
int32 SilentTickCount = 0;
|
||||
|
||||
// Generating timeout: how many consecutive ticks bAgentGenerating has been true
|
||||
// without any audio arriving. If this reaches HardSilenceTimeoutTicks, bAgentGenerating
|
||||
// is force-cleared so StartListening() is no longer blocked. This covers the edge case
|
||||
// where the server sends agent_chat_response_part but the TTS pipeline produces no audio.
|
||||
int32 GeneratingTickCount = 0;
|
||||
|
||||
// Primary threshold: fire OnAgentStoppedSpeaking after this many silent ticks
|
||||
// once the server has confirmed the full response (bAgentResponseReceived=true).
|
||||
// 30 ticks ≈ 0.5s at 60fps — enough to bridge brief inter-chunk gaps in the TTS stream.
|
||||
static constexpr int32 SilenceThresholdTicks = 30;
|
||||
|
||||
// Hard-timeout fallback: fire even without agent_response confirmation after 2s
|
||||
// of silence (handles edge cases where agent_response is very late or missing).
|
||||
static constexpr int32 HardSilenceTimeoutTicks = 120; // 2s at 60fps
|
||||
// Hard-timeout fallback: fire even without agent_response confirmation after 10s
|
||||
// of silence. This covers edge cases where agent_response is very late or missing,
|
||||
// while being long enough to bridge inter-batch TTS gaps (observed up to ~5s).
|
||||
// Previously 2s — raised after logs showed premature firing during multi-batch responses.
|
||||
static constexpr int32 HardSilenceTimeoutTicks = 600; // 10s at 60fps
|
||||
|
||||
// True once the server sends agent_response for the current turn.
|
||||
// The server sends the full text when generation is complete — this is the
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user