- CoverShootCycle: SetFocus only during AtCover (not shooting), flanking detection every 0.5s abandons compromised cover - CoverQuality EQS: ground hit filter, MaxNearbyHitDist (300cm), lateral spread traces, capsule-relative heights - EQSContext_CoverLocation: prefer CoverPoint actor location over refined vector - UpdateThreat: never abandon target during Combat/TakingCover states - MoveTimeout (5s) on all movement states to prevent stuck NPCs - FindCover: detailed refinement result logging - Debug: Peeking timer log for investigating timer-stops-counting bug (needs rebuild + test) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
Languages
C++
90%
Python
4.8%
HTML
4.3%
Batchfile
0.6%
C#
0.3%