- Create OpusEncoder on ALL machines (was Authority-only) — clients now encode mic audio, server decodes it; server still encodes agent audio - FeedExternalAudio / OnMicrophoneDataCaptured: Opus-encode accumulated PCM buffer before sending via ServerRelayMicAudio RPC on client path (~200 bytes/100ms instead of 3200 bytes = ~16 Kbits/s vs 256 Kbits/s) - ServerRelayMicAudio_Implementation: auto-detect Opus (size < raw chunk) and decode back to PCM before forwarding to WebSocket - Add public DecompressMicAudio() helper for clean API access from InteractionComponent relay without exposing private Opus members - Graceful fallback: if Opus unavailable, raw PCM is sent/received as before Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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