7f92dcab517b1329058267fc2f9fa4245fa8494e
The pelvis bone rotation approach didn't work in practice. Reverts to the previous AddActorWorldRotation() body tracking (replicated actor rotation). Thread-safety fix and deprecated IsValid() removal are kept. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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