- Fix text erasure between TTS audio chunks (bFullTextReceived guard): partial text now persists across all chunks of the same utterance instead of being erased after chunk 1's queue empties - Add audio pre-buffering (AudioPreBufferMs, default 250ms) to absorb TTS inter-chunk gaps and eliminate mid-sentence audio pauses - Lip sync pauses viseme queue consumption during pre-buffer to stay in sync - Inter-frame interpolation (lerp between consumed and next queued frame) for smoother mouth transitions instead of 32ms step-wise jumps - Reduce double-smoothing (blendshape smooth 0.8→0.4, release 0.5→0.65) - Adjust duration weights (vowels 2.0/1.7, plosives 0.8, silence 1.0) - UI range refinement (AmplitudeScale 0.5-1.0, SmoothingSpeed 35-65) - Silence padding capped at 512 samples (32ms) to prevent buffer accumulation - Audio playback restart on buffer underrun during speech - Optimized log levels (most debug→Verbose, kept key diagnostics at Log) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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