j.foucher 78149fffcd Add personality-driven Combat/Cover cycle with BB PreferCover key
- Add CombatCoverCycleDuration to PersonalityProfile (configurable base duration)
- PersonalityComponent cycles bPreferCover based on Aggressivity/Caution ratio
  - Combat duration = CycleDuration × Aggressivity/(Aggressivity+Caution)
  - Cover duration = CycleDuration × Caution/(Aggressivity+Caution)
  - Min 2s per phase, ±20% jitter
- Write PreferCover bool to Blackboard for BT decorator observer aborts
- IsCoverNeeded decorator checks both target type AND ShouldPreferCover()
- Remove TakingCover state from EvaluateReaction — cover is now a sub-mode of Combat
- BT uses Blackboard Condition on PreferCover with Observer Aborts=Both

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 19:26:37 +02:00
2026-03-27 08:11:03 +01:00
V1
2026-03-03 14:01:26 +01:00
V1
2026-03-03 14:01:26 +01:00
Description
Eleven Labs Integration for Unreal Engine 5.5
3.5 GiB
Languages
C++ 90%
Python 4.8%
HTML 4.3%
Batchfile 0.6%
C# 0.3%