- Add CombatCoverCycleDuration to PersonalityProfile (configurable base duration) - PersonalityComponent cycles bPreferCover based on Aggressivity/Caution ratio - Combat duration = CycleDuration × Aggressivity/(Aggressivity+Caution) - Cover duration = CycleDuration × Caution/(Aggressivity+Caution) - Min 2s per phase, ±20% jitter - Write PreferCover bool to Blackboard for BT decorator observer aborts - IsCoverNeeded decorator checks both target type AND ShouldPreferCover() - Remove TakingCover state from EvaluateReaction — cover is now a sub-mode of Combat - BT uses Blackboard Condition on PreferCover with Observer Aborts=Both Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Eleven Labs Integration for Unreal Engine 5.5
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