78149fffcdbc1fd51271ebb09e254bb70ba51946
- Add CombatCoverCycleDuration to PersonalityProfile (configurable base duration) - PersonalityComponent cycles bPreferCover based on Aggressivity/Caution ratio - Combat duration = CycleDuration × Aggressivity/(Aggressivity+Caution) - Cover duration = CycleDuration × Caution/(Aggressivity+Caution) - Min 2s per phase, ±20% jitter - Write PreferCover bool to Blackboard for BT decorator observer aborts - IsCoverNeeded decorator checks both target type AND ShouldPreferCover() - Remove TakingCover state from EvaluateReaction — cover is now a sub-mode of Combat - BT uses Blackboard Condition on PreferCover with Observer Aborts=Both Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
Languages
C++
90.8%
Python
4.3%
HTML
3.8%
Batchfile
0.5%
C#
0.4%
Other
0.2%