6d92ec3c2656e22afae653b504b556a432dd4a5e
Diagnostic for the audio "pops": EnqueueAgentAudio compares the last sample of
the previous enqueued block with the first sample of the new one and logs
[AUDIO-DBG] with the delta + a running count when the jump exceeds a threshold
(gated behind ps.ai.ConvAgent.Debug.ElevenLabs; role-tagged). The host's raw-PCM
stream is continuous so its count stays ~0; a client whose count climbs at
message cadence still has a splice problem. Confirms the carry-over fix
(bcb6c44) at runtime.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Description
Eleven Labs Integration for Unreal Engine 5.5
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